- Joined
- Aug 23, 2008
- Messages
- 17
Hi agen guys.
Well this time, my hero revive system seems to work fine when i play on my own (works for every single player, revive time is correct etc.), but for some strange reason when I play on a Bnet server (haven't tested LAN) the revive system usually causes server splits/ player disconnection or things similar to the latter. Heres my revival system:
Well this time, my hero revive system seems to work fine when i play on my own (works for every single player, revive time is correct etc.), but for some strange reason when I play on a Bnet server (haven't tested LAN) the revive system usually causes server splits/ player disconnection or things similar to the latter. Heres my revival system:
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ReviveHeroes
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Events
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Unit - A unit Dies
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Conditions
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((Dying unit) is A Hero) Equal to True
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Actions
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Game - Display to Deathplayer[(Player number of (Owner of (Dying unit)))] the text: (Your Hero will be revived in: + ((String(((Real((Hero level of (Dying unit)))) x HeroRevFactor))) + seconds))
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Unit Group - Add (Dying unit) to RevivableHeroes
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Set Timerevive = ((Real((Hero level of (Dying unit)))) x HeroRevFactor)
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Countdown Timer - Start ReviveTime[(Player number of (Owner of (Dying unit)))] as a One-shot timer that will expire in Timerevive seconds
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Revive Hero Timer
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Events
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Time - ReviveTime[1] expires
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Time - ReviveTime[2] expires
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Time - ReviveTime[3] expires
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Time - ReviveTime[4] expires
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Time - ReviveTime[7] expires
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Time - ReviveTime[8] expires
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Time - ReviveTime[9] expires
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Time - ReviveTime[10] expires
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Time - ReviveTime[11] expires
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Time - ReviveTime[12] expires
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Conditions
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Actions
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Unit Group - Pick every unit in RevivableHeroes and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Remaining time for ReviveTime[(Player number of (Owner of (Picked unit)))]) Less than 1.00
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Owner of (Picked unit)) is in PlayersTeam1) Equal to True
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Then - Actions
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Hero - Instantly revive (Picked unit) at (Center of SBase <gen>), Show revival graphics
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Camera - Pan camera as necessary for (Owner of (Picked unit)) to (Position of (Picked unit)) over 0.50 seconds
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Else - Actions
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Hero - Instantly revive (Picked unit) at (Center of ABase <gen>), Show revival graphics
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Camera - Pan camera as necessary for (Owner of (Picked unit)) to (Position of (Picked unit)) over 0.50 seconds
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Else - Actions
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