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Reviveing display fail

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Level 9
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Jan 23, 2008
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384
Hi !
I'm making for every hero dieing a ressurection time that will be displayed only to the player owning the hero that just died ... and here's the problem : the trigger works OK for player 2 blue and for the rest of the players the trigger revives the hero but it doesn't display the count down till revive ...

here's the code :
  • Reviveing
    • Events
      • Unit - A unit Dies
    • Conditions
      • Or - Any (Conditions) are true
        • Conditions
          • (Owner of (Dying unit)) Equal to Player 2 (Blue)
          • (Owner of (Dying unit)) Equal to Player 3 (Teal)
          • (Owner of (Dying unit)) Equal to Player 4 (Purple)
          • (Owner of (Dying unit)) Equal to Player 5 (Yellow)
          • (Owner of (Dying unit)) Equal to Player 6 (Orange)
          • (Owner of (Dying unit)) Equal to Player 8 (Pink)
          • (Owner of (Dying unit)) Equal to Player 9 (Gray)
          • (Owner of (Dying unit)) Equal to Player 10 (Light Blue)
          • (Owner of (Dying unit)) Equal to Player 11 (Dark Green)
          • (Owner of (Dying unit)) Equal to Player 12 (Brown)
      • ((Dying unit) is A Hero) Equal to True
    • Actions
      • Set Playerz_Numbers[1] = Player 2 (Blue)
      • Set Playerz_Numbers[2] = Player 3 (Teal)
      • Set Playerz_Numbers[3] = Player 4 (Purple)
      • Set Playerz_Numbers[4] = Player 5 (Yellow)
      • Set Playerz_Numbers[5] = Player 6 (Orange)
      • Set Playerz_Numbers[6] = Player 8 (Pink)
      • Set Playerz_Numbers[7] = Player 9 (Gray)
      • Set Playerz_Numbers[8] = Player 10 (Light Blue)
      • Set Playerz_Numbers[9] = Player 11 (Dark Green)
      • Set Playerz_Numbers[10] = Player 12 (Brown)
      • For each (Integer A) from 1 to 10, do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Owner of (Triggering unit)) Equal to Playerz_Numbers[(Integer A)]
            • Then - Actions
              • Set Timeing_Revive[(Integer A)] = (1.75 x (5.00 + (Real((Hero level of (Triggering unit))))))
              • Countdown Timer - Start ReviveTimers[(Integer A)] as a One-shot timer that will expire in Timeing_Revive[(Integer A)] seconds
              • Countdown Timer - Create a timer window for ReviveTimers[(Integer A)] with title Revive :
              • Set Window_Timed[(Integer A)] = (Last created timer window)
              • Countdown Timer - Hide Window_Timed[(Integer A)]
              • Countdown Timer - Show Window_Timed[(Integer A)] for Playerz_Numbers[(Integer A)]
              • Wait Timeing_Revive[(Integer A)] seconds
              • Hero - Instantly revive (Triggering unit) at ((Triggering player) start location), Show revival graphics
              • Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Triggering unit)) over 2.00 seconds
            • Else - Actions
              • Do nothing
I looks ok for me but it isn't working +rep to the ones helping me ... ty !
 
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