While I think this is pretty cool, I kinda wish contestants would avoid putting up their model to the resource section before at least the end of the deadline. :<
That being said, this is pretty schweet, HappyCockroach. I not only love your 'concept art -> model' paradigm, but it's a pretty neat idea; like a mechanical chimera (noice use of keywords there), ghoulishly cannabilizing (c wut i did thar?) mech rubbish and flying around. Spinning clockwerk gears, nice tie-in with the Frost Wyrm 'heart-in-rib-cage', definitely an interesting & unique profile, and a nice complement of animations.
I must say, though, as I said elsewhere... It just kinda seems "off" somehow. I think a big part of it is how incredibly thin it is; the head, the legs, etc. I know it's what you were 'going for', but he'll melt away in-game (especially on Blight or dark tilesets), and doesn't have, seemingly, enough room for a 'face' or 'head'. Granted, the contrast of bronze-ish gears & such helps to 'show him up', or contrast against all that black... But then the 'head' is noticeably devoid of anything contrasting (bands, studs, eyes, markings, magic, runes, horns, teeth, nostrils, etc...)
@Strikest: You are right, it's really better suited as a unit... But I don't believe anywhere he indicated it was for use as a Hero. Heke?