- Joined
- Jan 31, 2010
- Messages
- 3,552
In need of a spell for a project, and it's "upgrade", and in need of a suitable model.
For spells:
-Pulsheal [E] - Rank 1/5
The Jade Maiden concentrates her healing powers, bursting them in waves around her every second of channel duration. Heals 50 x Level per pulse, affects 600 AoE, can be channeled for up to 5 seconds.
-Ripple Effect - Passive - Rank 1/5
Whenever the Jade Maiden casts Pulsheal, a ripple effect of the pulses will be created, causing three free of charge additional pulses, one per 0.8 seconds, and each having half the power of the one before.
Basically, first skill is a channeling tranquility-alike skill, which emits a pulse every second, healing nearby allies. With the passive skill, each original pulse will, after 0.8 seconds, emit another pulse with 50% of strength of original ones. So it goes: original pulse of 100% heal, then after 0.8s second pulse of 50%, after another 0.8s third pulse of 25%, and after last 0.8s, fourth pulse of 13%.
This does not proc itself, but if the Jade Maiden channels the spell for all five seconds, all five original pulses will have their own ripple pulses effect. If she stops channeling, the ripple pulses will still occur, pulsing from wherever she stands.
Optional: while you're making this, I had this idea in mind which I'd like to try. Her animation should start as Spell (model's Jaina, btw, my Jade Maiden skin), and when a pulse is released, her animation should reset quickly to stand, and then again Spell should be played (so she keeps doing new spell animation for every pulse).
For the model: - Done up!
Since the effects will stack on each other and it could look messy, I'm looking for a plain circle of green color that will spread out fast from her to cover 600 area. Something similar to selection circle, but a bit darker in green color. You could add some small particles or leaves (since her theme is nature and she's a full healer char, green theme btw), but do keep in mind that there's gonna be a lot of pulses if she keeps channeling, so it musn't look crowded. With triggers, I'm going to reduce opacity of pulses slightly for other ones, so that should help a bit.
Of course, full credits, permission to upload/share elsewhere, rep and other casualties to the makers.
For spells:
-Pulsheal [E] - Rank 1/5
The Jade Maiden concentrates her healing powers, bursting them in waves around her every second of channel duration. Heals 50 x Level per pulse, affects 600 AoE, can be channeled for up to 5 seconds.
-Ripple Effect - Passive - Rank 1/5
Whenever the Jade Maiden casts Pulsheal, a ripple effect of the pulses will be created, causing three free of charge additional pulses, one per 0.8 seconds, and each having half the power of the one before.
Basically, first skill is a channeling tranquility-alike skill, which emits a pulse every second, healing nearby allies. With the passive skill, each original pulse will, after 0.8 seconds, emit another pulse with 50% of strength of original ones. So it goes: original pulse of 100% heal, then after 0.8s second pulse of 50%, after another 0.8s third pulse of 25%, and after last 0.8s, fourth pulse of 13%.
This does not proc itself, but if the Jade Maiden channels the spell for all five seconds, all five original pulses will have their own ripple pulses effect. If she stops channeling, the ripple pulses will still occur, pulsing from wherever she stands.
Optional: while you're making this, I had this idea in mind which I'd like to try. Her animation should start as Spell (model's Jaina, btw, my Jade Maiden skin), and when a pulse is released, her animation should reset quickly to stand, and then again Spell should be played (so she keeps doing new spell animation for every pulse).
For the model: - Done up!
Of course, full credits, permission to upload/share elsewhere, rep and other casualties to the makers.
Last edited: