- Joined
- Sep 30, 2008
- Messages
- 1,460
Right! As part of my diablo 3 map, im trying to make my wizards "Time Shield" have the ability to pulse.
As it stands, the "Time sheild" is a dummy ability, which when pressed activates the following trigger:
My problem is this:
Whenever Pulse is pressed, it resets the time shield dummy cooldown. It also uses the mana cost of the Time Shield dummy spell ability instead of its own.
What have I done wrong? Help! lol
As it stands, the "Time sheild" is a dummy ability, which when pressed activates the following trigger:
- Events
- Unit - A unit starts the effect of an ability
- Conditions
- (Ability being cast) Equal to time shield
- Actions
- Unit - Add Time shield aura to (triggering unit)
- Unit - Add Pulse to (triggering unit)
- Unit - Set level of Time shield aura to level of time shield
- Wait 10 game-time seconds
- Unit - remove time shield aura from (triggering unit)
- Unit - remove Pulse from (triggering unit)
My problem is this:
Whenever Pulse is pressed, it resets the time shield dummy cooldown. It also uses the mana cost of the Time Shield dummy spell ability instead of its own.
What have I done wrong? Help! lol