Moderator
M
(8 ratings)
Map Information
Short description
Cannon Commander is a turn-based WarCraft III scenario developed by Sourc[e]x (Illidan(evil)x) for
The Hive Workshop's Speed Mapping Contest #1.
Cannon Commander has been designed for two players, but is also playable by just one.
As it's a turn-based game, it is playable by two players using a single computer (Versus Mode) as well.
Gameplay
Both player are each given the control over a cannon, and must, in turns, try to take down the other player's cannon.
A new random terrain is generated every round, or by request from the players.
The wind is here to mess with your projectiles, and especially in "3D Platform Mode" it's quite difficult to hit the target spot-on.
Pay attention to the flags and the blue wind speed indicator, as the wind will be randomized by every turn and can affect the projectile by quite a lot.
* Multiplayer:
One-on-one match between two players on multiple computers.
Activated immediately if two players are found (Computers does not count as players).
* Versus:
Singleplayer option. In this mode, two players can compete using a single computer.
* Practice:
Singleplayer option. Used for target practicing and for getting used to the controls.
The player has unlimited ammunition and the ability to randomize terrain and wind conditions at any given time.
* General:
- W = Next Cameraset. (3D Mode)
- X = Previus Cameraset. (3D Mode)
- Q = Increase Power.
- Z = Decrease Power.
- D = Fine Tuning On/Off.
- E = Cycle Weapons.
- F = Fire Cannon.
- UP = Increase cannon elevation angle.
- DOWN = Decrease cannon elevation angle.
- LEFT = Rotate cannon left. (3D Mode)
- RIGHT = Rotate cannon right. (3D Mode)
* Multiplayer:
- ESC = Open request dialog.
* Singleplayer:
- ESC = Return to start menu.
* Practice Mode:
- R = Randomize wind conditions.
- V = Randomize terrain.
• Metal tile ::: Punisher_x
• Everwood tree ::: Chris.
• Cloud model/texture ::: Born2Modificate
• Vector System ::: Anitarf
• Bound Sentinel ::: Vexorian
• Map music ::: Ubisoft (Rayman)
• Baveuse font ::: Ray Larabie
• The rest ::: Sourc[e]x
• JassNewGenPack ::: PitzerMike, SFilip, PipeDream and Vexorian
1.00
• Initial release (contest version)
1.01
• Fixed a minor script glitch.
• Skies now moves in the direction of the wind.
• The 'food resource' now serves as a second projectile display.
• Preloading of units has been added.
• Two more weapon types has been added.
• 2D terrain is now "2D".
• Camera abilities is now visually disabled in 2D mode.
• Terrain can now be deformed by projectile impacts.
• Trees can now be destroyed.
• Wind strength has been adjusted.
• More comments added.
1.01b
• Fixed a minor bug where you could destroy the flag poles.
1.01c
• Patch 1.24b+ compatibility update
Review
(-OffGraphic-)
The map is Fantastic, It works probebly, It has nice skins and the most funniest thing was The Random Terrain!
Look: 5/5
Works: 5/5
Idea: 3/5
Reviewer Bonus: 5/5
Errors: 0
Total = 31 (Fantastic!)
Total = 31 (Fantastic!)
Review System
Look + Works + Idea = Base
Base - Errors x 2 + Reviewer Bonus = Total
1 - 4 = What are you scrabling?
5 - 9 = Is this a joke?
10 - 14 = WOW! it worked!
15 - 19 = Goes...
20 - 24 = Fine-
25 - 29 = Great-
30 - 34 = Fantastic-
35 = GODLIKE!
It doesn't?If possible you should make wind blow in direction of wind
Rules
Proper resource crediting √
Proper description √
Proper author name √
Doesn't crash √
It doesn't?
Cannon Commander's Gameplay Description said:Pay attention to the flags and the blue wind speed indicator...
Also, blues cannon turns really easily, but reds is fairly slow.
Creating a 'Worms' type of game was actually my original idea.This map reminds me of the classic worms games, only you can't move your 'worm' and only have one weapon to use.
Years of WarCraft modding experience. Mostly.How do you make such awesome maps, and all by yourself?
Skillz. You better start believe in it.I actually can't believe you're just one person. You do all the mapping, triggering, modelling and EVERYTHING by yourself.
Well... I can, but I won't be the one to take the initiative.Perhaps you could help me? Like with triggering for awesome effects, tips and such in that regard...? Well, anywayz, just send a PM if you want