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Cannon Commander 1.01c

Submitted by Illidan(Evil)X
This bundle is marked as approved. It works and satisfies the submission rules.

-== Cannon Commander ==-
By Sourc[e]x

Now compatible with patch 1.24b!

Map Information

Short description

Cannon Commander is a turn-based WarCraft III scenario developed by Sourc[e]x (Illidan(evil)x) for
The Hive Workshop's Speed Mapping Contest #1.

Cannon Commander has been designed for two players, but is also playable by just one.

As it's a turn-based game, it is playable by two players using a single computer (Versus Mode) as well.


Gameplay

Both player are each given the control over a cannon, and must, in turns, try to take down the other player's cannon.

A new random terrain is generated every round, or by request from the players.

The wind is here to mess with your projectiles, and especially in "3D Platform Mode" it's quite difficult to hit the target spot-on.
Pay attention to the flags and the blue wind speed indicator, as the wind will be randomized by every turn and can affect the projectile by quite a lot.


Modes

* Multiplayer:

One-on-one match between two players on multiple computers.
Activated immediately if two players are found (Computers does not count as players).


* Versus:

Singleplayer option. In this mode, two players can compete using a single computer.


* Practice:

Singleplayer option. Used for target practicing and for getting used to the controls.
The player has unlimited ammunition and the ability to randomize terrain and wind conditions at any given time.



Hotkeys

* General:
- W = Next Cameraset. (3D Mode)
- X = Previus Cameraset. (3D Mode)
- Q = Increase Power.
- Z = Decrease Power.
- D = Fine Tuning On/Off.
- E = Cycle Weapons.
- F = Fire Cannon.
- UP = Increase cannon elevation angle.
- DOWN = Decrease cannon elevation angle.
- LEFT = Rotate cannon left. (3D Mode)
- RIGHT = Rotate cannon right. (3D Mode)

* Multiplayer:
- ESC = Open request dialog.

* Singleplayer:
- ESC = Return to start menu.

* Practice Mode:
- R = Randomize wind conditions.
- V = Randomize terrain.


Screenshots

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Credits

• Metal tile ::: Punisher_x

• Everwood tree ::: Chris.

• Cloud model/texture ::: Born2Modificate

• Vector System ::: Anitarf

• Bound Sentinel ::: Vexorian

• Map music ::: Ubisoft (Rayman)

• Baveuse font ::: Ray Larabie

• The rest ::: Sourc[e]x

• JassNewGenPack ::: PitzerMike, SFilip, PipeDream and Vexorian



Changelog

1.00
• Initial release (contest version)

1.01
• Fixed a minor script glitch.
• Skies now moves in the direction of the wind.
• The 'food resource' now serves as a second projectile display.
• Preloading of units has been added.
• Two more weapon types has been added.
• 2D terrain is now "2D".
• Camera abilities is now visually disabled in 2D mode.
• Terrain can now be deformed by projectile impacts.
• Trees can now be destroyed.
• Wind strength has been adjusted.
• More comments added.

1.01b
• Fixed a minor bug where you could destroy the flag poles.

1.01c
• Patch 1.24b+ compatibility update


Keywords:
Cannon, Commander, turn, based, speed mapping, contest
Contents

Cannon Commander 1.01c (Map)

Reviews
Moderator
22:59, 2nd Apr 2009 by bounty hunter2: A very interesting and entertaining Mini Game, finely scripted and fun to play. It has some visual problems, however nothing much, thus, Approved with a 4/5 (Recommended) rating. Good job to the creator! You...
  1. 22:59, 2nd Apr 2009 by bounty hunter2:
    A very interesting and entertaining Mini Game, finely scripted and fun to play. It has some visual problems, however nothing much, thus, Approved with a 4/5 (Recommended) rating. Good job to the creator!

    You can find my full review Here.
     
  2. bounty hunter2

    bounty hunter2

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    Please don't abuse the map type. Mini-Game, Miscellanous / Other, Shooting / FPS. Only one is allowed. I'l check this in a few days when you get some feedback from other people aswell.
     
  3. Malcous

    Malcous

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    omg xD nice map^^ 4/5 think its a minigame^^
     
  4. krisserz

    krisserz

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    Really nice map:wink: But for me too hard :razz: But this map still rox
     
  5. Cihparg

    Cihparg

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    Review



    (-OffGraphic-)


    The map is Fantastic, It works probebly, It has nice skins and the most funniest thing was The Random Terrain!

    Look: 5/5
    Works: 5/5
    Idea: 3/5
    Reviewer Bonus: 5/5
    Errors: 0
    Total = 31 (Fantastic!)
    Total = 31 (Fantastic!)







    Review System

    Look + Works + Idea = Base
    Base - Errors x 2 + Reviewer Bonus = Total

    1 - 4 = What are you scrabling?
    5 - 9 = Is this a joke?
    10 - 14 = WOW! it worked!
    15 - 19 = Goes...
    20 - 24 = Fine-
    25 - 29 = Great-
    30 - 34 = Fantastic-
    35 = GODLIKE!


    Rep + Vote for Approval.
     
  6. i_mOck_death

    i_mOck_death

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    Very fun game there was only a couple "problems" not really problems just kinda bothered me a little but its still 5/5

    1)If possible you should make wind blow in direction of wind

    2)[​IMG]
    (the other player i was playing with said he could not see floating trees so it must be view for player 2 only)


    +rep
    +approval
    +fun map for 2 people to play
     
  7. max_dan

    max_dan

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    pretty nice but the wind is confusing and you should remove the trees
     
  8. Septimus

    Septimus

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    1) Description - Neat, tidy and interesting. It even provide every single necessary detail, good work.
    2) Terrain - Excellent work, with random generator; the terrain would never get bored of it.
    3) Fun/Replayability - Very nice, but it would be boring after awhile. This probably because the lack of ability. Adding a ability might probably increase the replayability of it, the current game seems like you only need a good accuracy to play it.
    4) Originality - For this, I would said it was about 50/50. It seems like it was a recreation of gunbound game at warcraft 3 version.

    It was indeed a good material, a few more touch up and it would deserve a 5/5. My vote was 4/5.
     
  9. baboolaba

    baboolaba

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    hmmm an interesting map concept and design. i like the style of skins used and how the map can be used offline so ill go fire it up on b.net and check it out
     
  10. Illidan(Evil)X

    Illidan(Evil)X

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    It doesn't?
     
  11. bounty hunter2

    bounty hunter2

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    bounty hunter2's Review on Cannon Commander 1.00

    Rules

    Proper resource crediting
    Proper description
    Proper author name
    Doesn't crash

    Cannon Commander 1.00 is a mini game for up to two players. Each player has a cannon at his disposal, and he must destroy his opponent. His opponent cannon is located at the other side of the hill, and that hill is separating them. You must precisely calibrate your cannon and with a few hits destroy your opponents.

    The idea itself is quite original, I remember playing this game in the past, however I don't remember I had seen a map like this ever before.

    The terrain fits the game, however it is nothing special. The tiles could be varied a bit better. Trees can be often seen flying high in the air or just floating.

    The scripting was great, just like in your other maps. However there was a problem with the wind indeed. The clouds were flying in the same direction always, however the wind would shift. The menus didn't show the winds direction, or perhaps I missed it.

    The gameplay itself was fun at the beginning, but it would soon become boring. It lacks more abilities and game modes. Perhaps various types of cannons to choose from. And the cameras can get pretty annoying when shifting to your cannon ball hit.

    To conclude, a nicely done Mini Game, perhaps a candidate for the winner of the Speed Mapping Contest? I didn't see the rest but yours is quite good. 3/5 (Useful) is certanlly to low a rating to a such original and well scripted map, thus 4/5 (Recommended) and Approval.
     
  12. i_mOck_death

    i_mOck_death

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    lol ya nvm wind does blow, what i meant to say was for the clouds to blow in the winds direcection if possible sry about that >>
     
    Last edited: Mar 31, 2009
  13. Illidan(Evil)X

    Illidan(Evil)X

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    Check out those flags besides the cannons, they'll show you the current wind direction.
    The skies have nothing to do with the wind at all - they're just decorations.

    Hope I've cleared that up.
     
  14. i_mOck_death

    i_mOck_death

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    hahaha i know that i was just askign for a matter of consitency cause clouds do move with wind.

    It doesnt change game paly factor or anything was just wondering if you could to make your game look more "pretty"
     
  15. Illidan(Evil)X

    Illidan(Evil)X

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    I could, but I won't update the map before the contest is over. ;)
     
  16. i_mOck_death

    i_mOck_death

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    thats good enof for me lol ^^
     
  17. kyle150

    kyle150

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    Nice map.

    Should be an option for simultaneous play with a cooldown on fire. Let the wind change every X seconds or something.

    Could be a very fast pace cannon game.
     
  18. Coolty44

    Coolty44

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    Wow, this game is great, I like it, but maybe you could change the counter for the amount of balls you have to something in the inventory of something, because I couldn't figure out were it was until I really started to look at the HP and strength of the shot counters. Also, blues cannon turns really easily, but reds is fairly slow.

    Other then that its an amazing game, I woudn't be suprised if you won the contest
     
  19. Illidan(Evil)X

    Illidan(Evil)X

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    Then red has pressed the Fine Tuning ability (D). Use it again to return to normal turning speed.