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Cannon Commander 1.01c

This bundle is marked as high quality. It exceeds standards and is highly desirable.

-== Cannon Commander ==-
By Sourc[e]x

Now compatible with patch 1.24b!

Map Information

Short description

Cannon Commander is a turn-based WarCraft III scenario developed by Sourc[e]x (Illidan(evil)x) for
The Hive Workshop's Speed Mapping Contest #1.

Cannon Commander has been designed for two players, but is also playable by just one.

As it's a turn-based game, it is playable by two players using a single computer (Versus Mode) as well.
Gameplay

Both player are each given the control over a cannon, and must, in turns, try to take down the other player's cannon.

A new random terrain is generated every round, or by request from the players.

The wind is here to mess with your projectiles, and especially in "3D Platform Mode" it's quite difficult to hit the target spot-on.
Pay attention to the flags and the blue wind speed indicator, as the wind will be randomized by every turn and can affect the projectile by quite a lot.

* Multiplayer:

One-on-one match between two players on multiple computers.
Activated immediately if two players are found (Computers does not count as players).


* Versus:

Singleplayer option. In this mode, two players can compete using a single computer.


* Practice:

Singleplayer option. Used for target practicing and for getting used to the controls.
The player has unlimited ammunition and the ability to randomize terrain and wind conditions at any given time.




* General:
- W = Next Cameraset. (3D Mode)
- X = Previus Cameraset. (3D Mode)
- Q = Increase Power.
- Z = Decrease Power.
- D = Fine Tuning On/Off.
- E = Cycle Weapons.
- F = Fire Cannon.
- UP = Increase cannon elevation angle.
- DOWN = Decrease cannon elevation angle.
- LEFT = Rotate cannon left. (3D Mode)
- RIGHT = Rotate cannon right. (3D Mode)

* Multiplayer:
- ESC = Open request dialog.

* Singleplayer:
- ESC = Return to start menu.

* Practice Mode:
- R = Randomize wind conditions.
- V = Randomize terrain.



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• Metal tile ::: Punisher_x

• Everwood tree ::: Chris.

• Cloud model/texture ::: Born2Modificate

• Vector System ::: Anitarf

• Bound Sentinel ::: Vexorian

• Map music ::: Ubisoft (Rayman)

• Baveuse font ::: Ray Larabie

• The rest ::: Sourc[e]x

• JassNewGenPack ::: PitzerMike, SFilip, PipeDream and Vexorian




1.00
• Initial release (contest version)

1.01
• Fixed a minor script glitch.
• Skies now moves in the direction of the wind.
• The 'food resource' now serves as a second projectile display.
• Preloading of units has been added.
• Two more weapon types has been added.
• 2D terrain is now "2D".
• Camera abilities is now visually disabled in 2D mode.
• Terrain can now be deformed by projectile impacts.
• Trees can now be destroyed.
• Wind strength has been adjusted.
• More comments added.

1.01b
• Fixed a minor bug where you could destroy the flag poles.

1.01c
• Patch 1.24b+ compatibility update


Keywords:
Cannon, Commander, turn, based, speed mapping, contest
Contents

Cannon Commander 1.01c (Map)

Reviews
22:59, 2nd Apr 2009 by bounty hunter2: A very interesting and entertaining Mini Game, finely scripted and fun to play. It has some visual problems, however nothing much, thus, Approved with a 4/5 (Recommended) rating. Good job to the creator! You...

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,808
Cool !

This is like worms or pocket tanks (actually like castles). You could do something advanced: change the cannons with a movable unit and make the terrain bigger and randomized (are you following me ?).
 
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