1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  2. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  3. We have recently started the 16th edition of the Mini Mapping Contest. The theme is mini RPG. Do check it out and have fun.
    Dismiss Notice
  4. Dismiss Notice
  5. The Highway to Hell has been laid open. Come along and participate in the 5th Special Effect Contest.
    Dismiss Notice
  6. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

BossGengar's Model W.I.P Gallery

Discussion in 'Modeling & Animation' started by BossGengar, Nov 29, 2017.

  1. BossGengar

    BossGengar

    Joined:
    Apr 18, 2016
    Messages:
    409
    Resources:
    8
    Models:
    8
    Resources:
    8
    Alright, redid the legs, and redid a few things.
    I think this is the final product.
    Final2.PNG
     
  2. Alethos

    Alethos

    Joined:
    Jan 25, 2017
    Messages:
    211
    Resources:
    6
    Models:
    6
    Resources:
    6
    Looks cool :)

    If I were to nitpick it would just be the texture on the spikes on his shoulders, gauntlets, and left handed weapon (maybe boots too) they need to be different from the armor.
     
  3. BossGengar

    BossGengar

    Joined:
    Apr 18, 2016
    Messages:
    409
    Resources:
    8
    Models:
    8
    Resources:
    8
    The shoulders are a different texture, but I get your drift still.

    Would It be okay If I just changed the color a little bit on the parts you mentioned? In other words make them brighter or darker?

    I just can't think of another texture that would "blend in" with the other stuff.
     
  4. BossGengar

    BossGengar

    Joined:
    Apr 18, 2016
    Messages:
    409
    Resources:
    8
    Models:
    8
    Resources:
    8
    Bone Structure of Shredder Model:

    Bones.PNG
     
  5. BossGengar

    BossGengar

    Joined:
    Apr 18, 2016
    Messages:
    409
    Resources:
    8
    Models:
    8
    Resources:
    8
    Here's a work in progress of the Thanos model I'm working on:

    213.png
     
  6. Kyrbi0

    Kyrbi0

    Joined:
    Jul 29, 2008
    Messages:
    7,935
    Resources:
    1
    Models:
    1
    Resources:
    1
    Lol awesome. And timely.
     
  7. BossGengar

    BossGengar

    Joined:
    Apr 18, 2016
    Messages:
    409
    Resources:
    8
    Models:
    8
    Resources:
    8
    What would be a good texture for the head?
     
  8. Kyrbi0

    Kyrbi0

    Joined:
    Jul 29, 2008
    Messages:
    7,935
    Resources:
    1
    Models:
    1
    Resources:
    1
    No clue. Faceless One (purple)?
     
  9. BossGengar

    BossGengar

    Joined:
    Apr 18, 2016
    Messages:
    409
    Resources:
    8
    Models:
    8
    Resources:
    8
    I actually found a pretty good one, the Purple Dragon Spawn.
     
  10. BossGengar

    BossGengar

    Joined:
    Apr 18, 2016
    Messages:
    409
    Resources:
    8
    Models:
    8
    Resources:
    8
    What would be a good one for this bit right here?

    I've been looking, and can't seem to find anything.

    Capture2.PNG
     
  11. Dat-C3

    Dat-C3

    Joined:
    Mar 15, 2012
    Messages:
    2,473
    Resources:
    10
    Models:
    1
    Maps:
    5
    Spells:
    3
    Tutorials:
    1
    Resources:
    10
    A mix of a texture close to it with some Geoset Animation/coloring should be able to obtain that closely enough without custom textures.


    Edit: Maybe batrider or some other troll/naga one?
     
    Last edited: May 15, 2018
  12. BossGengar

    BossGengar

    Joined:
    Apr 18, 2016
    Messages:
    409
    Resources:
    8
    Models:
    8
    Resources:
    8
    Here's an early texturing of the model.

    Capture.PNG

    I know the head could use a lot more work, and/or a different texture, however I think the chin is spot on.
     
    Last edited: May 15, 2018
  13. BossGengar

    BossGengar

    Joined:
    Apr 18, 2016
    Messages:
    409
    Resources:
    8
    Models:
    8
    Resources:
    8

    Definitely, geoset coloring is super useful :D
     
  14. BossGengar

    BossGengar

    Joined:
    Apr 18, 2016
    Messages:
    409
    Resources:
    8
    Models:
    8
    Resources:
    8
    I'm going to redo the head, it just doesn't look good.

    Does anyone know how to make a good face?
     
  15. BossGengar

    BossGengar

    Joined:
    Apr 18, 2016
    Messages:
    409
    Resources:
    8
    Models:
    8
    Resources:
    8
    @Kyrbi0

    Is it against the rules to use parts of mesh from models here on HIVE? Even If I give credit?
     
  16. Kyrbi0

    Kyrbi0

    Joined:
    Jul 29, 2008
    Messages:
    7,935
    Resources:
    1
    Models:
    1
    Resources:
    1
    As far as I know, there's absolutely no problem; insofar as the Author of the work you're using is OK with it.

    We were just talking the other day about why no one seems to use the custom animation sets found on the Hive, and just constantly re-uses in-game animations; same argument could be said for geomerging.
     
  17. BossGengar

    BossGengar

    Joined:
    Apr 18, 2016
    Messages:
    409
    Resources:
    8
    Models:
    8
    Resources:
    8
    Thanks so much for the information, that's good to know.

    The reason I asked because I was thinking of using Tauer's Orgrim Doomhammer's head for Thanos' since they look pretty similar.

    I'll ask Tauer on his profile its okay, before I do anything else.


    Thanks again!
     
  18. BossGengar

    BossGengar

    Joined:
    Apr 18, 2016
    Messages:
    409
    Resources:
    8
    Models:
    8
    Resources:
    8
    Here's some screenshots of the Thanos model with the new head from Orgrim Doomhammer. (Thanks to @Tauer)

    Capture1.PNG Capture2.PNG Capture3.PNG


    I'll touch up some of the textures. (especially the boots)
     
  19. BossGengar

    BossGengar

    Joined:
    Apr 18, 2016
    Messages:
    409
    Resources:
    8
    Models:
    8
    Resources:
    8
    Since I'm getting kind of tired on working on Ganondorf I decided to piece together a brand new model.

    This is the second stage of my Majora's Mask model.

    In this form, the mask grows arms and legs, and a head with an eye.

    In the game this boss is crazy, fast, and weird. So I'm going to try to capture that in the animations.

    This shouldn't take too long, and once I'm done I'll go back to working on Ganondorf.

    Capture.PNG
     
  20. Legacy18

    Legacy18

    Joined:
    Sep 11, 2015
    Messages:
    283
    Resources:
    0
    Resources:
    0
    Is it possible to make Mega Gengar?