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BossGengar's Model W.I.P Gallery

Discussion in 'Modeling & Animation' started by BossGengar, Nov 29, 2017.

  1. BossGengar

    BossGengar

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    Alright, redid the legs, and redid a few things.
    I think this is the final product.
    Final2.PNG
     
  2. Alethos

    Alethos

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    Looks cool :)

    If I were to nitpick it would just be the texture on the spikes on his shoulders, gauntlets, and left handed weapon (maybe boots too) they need to be different from the armor.
     
  3. BossGengar

    BossGengar

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    The shoulders are a different texture, but I get your drift still.

    Would It be okay If I just changed the color a little bit on the parts you mentioned? In other words make them brighter or darker?

    I just can't think of another texture that would "blend in" with the other stuff.
     
  4. BossGengar

    BossGengar

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    Bone Structure of Shredder Model:

    Bones.PNG
     
  5. BossGengar

    BossGengar

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    Here's a work in progress of the Thanos model I'm working on:

    213.png
     
  6. Kyrbi0

    Kyrbi0

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    Lol awesome. And timely.
     
  7. BossGengar

    BossGengar

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    What would be a good texture for the head?
     
  8. Kyrbi0

    Kyrbi0

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    No clue. Faceless One (purple)?
     
  9. BossGengar

    BossGengar

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    I actually found a pretty good one, the Purple Dragon Spawn.
     
  10. BossGengar

    BossGengar

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    What would be a good one for this bit right here?

    I've been looking, and can't seem to find anything.

    Capture2.PNG
     
  11. Dat-C3

    Dat-C3

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    A mix of a texture close to it with some Geoset Animation/coloring should be able to obtain that closely enough without custom textures.


    Edit: Maybe batrider or some other troll/naga one?
     
    Last edited: May 15, 2018
  12. BossGengar

    BossGengar

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    Here's an early texturing of the model.

    Capture.PNG

    I know the head could use a lot more work, and/or a different texture, however I think the chin is spot on.
     
    Last edited: May 15, 2018
  13. BossGengar

    BossGengar

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    Definitely, geoset coloring is super useful :D
     
  14. BossGengar

    BossGengar

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    I'm going to redo the head, it just doesn't look good.

    Does anyone know how to make a good face?
     
  15. BossGengar

    BossGengar

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    @Kyrbi0

    Is it against the rules to use parts of mesh from models here on HIVE? Even If I give credit?
     
  16. Kyrbi0

    Kyrbi0

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    As far as I know, there's absolutely no problem; insofar as the Author of the work you're using is OK with it.

    We were just talking the other day about why no one seems to use the custom animation sets found on the Hive, and just constantly re-uses in-game animations; same argument could be said for geomerging.
     
  17. BossGengar

    BossGengar

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    Thanks so much for the information, that's good to know.

    The reason I asked because I was thinking of using Tauer's Orgrim Doomhammer's head for Thanos' since they look pretty similar.

    I'll ask Tauer on his profile its okay, before I do anything else.


    Thanks again!
     
  18. BossGengar

    BossGengar

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    Here's some screenshots of the Thanos model with the new head from Orgrim Doomhammer. (Thanks to @Tauer)

    Capture1.PNG Capture2.PNG Capture3.PNG


    I'll touch up some of the textures. (especially the boots)
     
  19. BossGengar

    BossGengar

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    Since I'm getting kind of tired on working on Ganondorf I decided to piece together a brand new model.

    This is the second stage of my Majora's Mask model.

    In this form, the mask grows arms and legs, and a head with an eye.

    In the game this boss is crazy, fast, and weird. So I'm going to try to capture that in the animations.

    This shouldn't take too long, and once I'm done I'll go back to working on Ganondorf.

    Capture.PNG
     
  20. Legacy18

    Legacy18

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    Is it possible to make Mega Gengar?