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BossGengar's Model W.I.P Gallery

Discussion in 'Modeling & Animation' started by BossGengar, Nov 29, 2017.

  1. BossGengar

    BossGengar

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    I'm finishing up the Skull Kid model. Get ready!
    Capture2.PNG
     
  2. Kyrbi0

    Kyrbi0

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    Noice! The animations for that is where it's gonna have to shine, though. Good luck!
     
  3. Mister_Haudrauf

    Mister_Haudrauf

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    Hm.... Something along the lines of Twilight Princess. Where he summons puppets to do his bidding.
     
  4. BossGengar

    BossGengar

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    Yeah, I have some ideas on how the animations will be. Hopefully it will turn out good.

    Hmm... It's been a while since I've played Twilight Princess. Can I see a reference?
     
  5. Mister_Haudrauf

    Mister_Haudrauf

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    A Video Reference might do the trick.
     
  6. BossGengar

    BossGengar

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    Alright Finished with the base model.

    Finished.PNG
     
  7. BossGengar

    BossGengar

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    I need some help with what textures to use.
    I want to use this as reference, but I don't really know what to use.
    Does anyone know any in-game textures that would go good with the Skull Kid? (I already have the Mask texture, thanks @Flute :D)
     
  8. Mister_Haudrauf

    Mister_Haudrauf

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    How about using the texture of the Ancient of Lore?
     
  9. BossGengar

    BossGengar

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    That's a really good texture for it, I'll see if I can make it work when I get back from church.
     
  10. Alethos

    Alethos

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    Well my first thought was the wc3 hay texture to get those edgy ends (recolored via geoset anim). But I think that is too small a texture and would probably only look good for the gloves. I think druid of the talon blp for his boots. I'd have to look for the rest of his clothes.

    Yeah AoL could be fun for detail work. Maybe even using the chain for the belt thing but maybe there's a better one I'm not thinking of for that.
     
  11. BossGengar

    BossGengar

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    Where is that hay texture you said?
     
  12. Mister_Haudrauf

    Mister_Haudrauf

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    It is part of a bigger texture called: "Textures/Doodads0.blp"
     
  13. BossGengar

    BossGengar

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    Any of you guys know a good texture for the green cloth here?
    9066.png
     
  14. Mister_Haudrauf

    Mister_Haudrauf

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    I would repurpose these parts to have Teamcolor.

    Aside from that i would use the Quilboar pants texture they are green, but you would have to model those rips into the model itself to archieve the exact same look that you are going for.
     
  15. BossGengar

    BossGengar

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    I think you are right that they should be used for team-color, so how do I get a texture that would be good for team-color, while also making it look like the reference picture?
     
  16. Mister_Haudrauf

    Mister_Haudrauf

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    I would say be creative.

    Other than that @Cuore, @Alethos, @Kyrbi0 share your knowlegde.
     
  17. Alethos

    Alethos

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    You can recolor textures if need be though. I wouldn't look for a green or tc texture I would look for a clothlike texture that is next to alpha and has similar edges and then either recolor the geosets or play with the material settings (but as mr. H said if you do this you have to physically change the mesh to have the rough edges). For that reason I suggested the doodads0.blp
     
  18. Cuore

    Cuore

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    Textures\Goblinmerchant.blp
    Textures\Goblinmerchant1.blp

    Peace!
     
  19. BossGengar

    BossGengar

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    That looks a bit too hay-y, but it's close!
    Okay, I changed up the mesh, but what clothlike texture are you referring to? Is it in the doodads0.blp? Or in something else that I'm missing?
     
  20. Alethos

    Alethos

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    Err... I think the goblinmerchant texture is perfect for what you're wanting. It wouldn't look like hay in context- more like cloth- you gotta think creatively with in-game textures man (afterwards if you wanted you can always do an 'add alpha' total cloth layer on top of the layer to get it to have cloth like folds).

    And besides- skullkid looks like/is conceptually based on a scarecrow anyway so I don't see the issue with it. I myself was also talking about the hay texture used to make the hay doodad models in game (forgot about goblin merch) but the texture is too small to do too much.