@BossGengar Read it carefully first, before doing anything else.
The attachment points are represented as
Clips.
You can add them like you would a bone via magos. You just click on "Create Attachment".
The Attachment points have to have specific names:
In your case you would have to add:
"
Origin Ref" = It's the point where the Unit stands on. Z value should be 0.
"
Overhead Ref" = This point is a bit over the units head or in some cases over the models center of mass.
"
Head Ref" = This Point is where the Head would be. There are models that don't have heads, but still have this attachment point.
"
Chest Ref" = This Point is where the chest or torso would be. Again there are models that don't have chests, but still have this attachment point.
"
Hand Right Ref" & "
Hand Left Ref" = These points are where the said hand would be. Again there are models that don't have hands per se, but still need to have these attachment points.
"
Foot Right Ref" & "
Foot Left Ref" = These points are where the said foot would be. Again there are models that don't have feet per se, but still need to have these attachment points.
"
Weapon Ref" = This attachment point is where the attacking limb would be. There many differences there. The Attachment Point location varies with each model.
For example:
The Footman attacks with his sword. The "
Weapon Ref" attachment point is somewhere in the middle of the blade.
The Rifleman attacks via shooting with his rifle. The "
Weapon Ref" attachment point is somewhere on the Rifle.
THe Ghoul attacks with his claws. The "
Weapon Ref" attachment point is located on his right claw.
BUT there are exceptions.
For Example:
My Gorloc Model attacks with his teeth and yet the "
Weapon Ref" attachment point is located on his right hand.
THESE are necessary for most models. Buildings don't need some them, but need an Additional "
Sprite Rallypoint Ref".
My Advice is to compare the attachment points with a model that is similar to yours. So that you can see what attachment to add and what not.