A little summer project of mine. This small map where started with the intension of finally creating a working AoS map of my own.
I would describe it as a rather fast phased AoS, quite difficult for newbies. its based on all the standard units from the Orc and Human races, with only slightly modified units, and all the melee heroes (heroes are very modified tho).
One major difference in this map is that each Troop producing building gets their units trained separately. Meaning that by training one more Footman in a Human Barack, will increase the amout of footmans per wave in that Barrack only.
Another thing of interesst. The Goldmines in the center of the map will roughly double the amout of gold the controling team gets. So they should be a big focus too.
On top of that: All melee heroes have one aditional custom ability. All normal abilities have 6 levels, and the ultimate have 3. (Max level is 30, but I doupt anyone should reach that level before the game is over =X)
Right now this map is in beta stage, with plenty of balancing and spell error correcting to do for me, and thats why I need your help! =)
Credits goes out to:
My LAN buddies, who gave me alot of feedback this summer, good times...
Ryoko, for the Item Combine trigger I simply cant live without!
Ayane for the custom hero glows.
And to all of you who test my maps =)
Vexorian for his Map Optimizer.
Word out to map the reviwers: If you want to take a peek at the map in the editor as well, just let me know and I can give you a non optimized/protected version (as long as you promice not to host it online.)
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Changes (v0.1O):
Added one more hero for each team. The Alchemist joins the horde, and a Martial Warrior joins the Alliance. On top of that I've made some balancing.
Changes(v0.1P)
Moved the shops

Only the Goblin merchants are now outside the bases. Moved the one near the orcish base to the other side of the three towers to make it more symetrical to the Human side.
Keywords:
Warcraft, Horde, Alliance, AoS