- Joined
- Jul 29, 2008
- Messages
- 9,833
I've done a bit of searching, but I couldn't quite find what I was looking for.
So take any old given model. I want to make it smaller; how can I best do that? Specifically, in (rough) order what are the 'heaviest' parts of a model & what are the 'lightest'? Let's assume I can remove a variety of parts (animations/textures/meshes/geosets/vertices/texture animations/geoset animations/SFX/etc), and let's assume I've already linearized the whatchamacallits & mipmapped the horticulture.
So what's the hierarchy?
BIGGEST IMPACT
Animations?
Geosets?
Texture/Geoset Animations?
Textures?
Vertices
SMALLEST IMPACT
So take any old given model. I want to make it smaller; how can I best do that? Specifically, in (rough) order what are the 'heaviest' parts of a model & what are the 'lightest'? Let's assume I can remove a variety of parts (animations/textures/meshes/geosets/vertices/texture animations/geoset animations/SFX/etc), and let's assume I've already linearized the whatchamacallits & mipmapped the horticulture.
So what's the hierarchy?
BIGGEST IMPACT
Animations?
Geosets?
Texture/Geoset Animations?
Textures?
Vertices
SMALLEST IMPACT