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Why does edited model crash in World Editor

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I edited a downloaded model myself in War3ModelEditor, I removed a geoset in geoset manager to remove a part, then I removed the animation in geoset animation manager. I clicked calculate extents and saved.

When I opened World Editor, I imported that model that has ingame textures and when I choosed the imported model in Object Editor the World Editor crashed.

I just wanted to remove a part of the model and I don't know if editing in War3ModelEditor is the right way to do it.
 
There you go, a quick neodex 2.7 edit.

I also auto optimized the model without losing quality.

Credit the original author only and use it for personal use.

Now the problem you may had had was that you deleted a geoset and didn't delete the bones that ONLY referenced to it.

Anyways this version is better optimized. If you use the MDX/M3 Optimizer from Ghostwolf, you can make it fit in your map for almost no memory cost.
 

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