- Joined
- Oct 8, 2014
- Messages
- 4
I have a lot of models that have a lot of geosets (between 26 and 36 in most cases). The geosets and animations appear perfectly in War3 Model Editor, but I tried today to import my models to World Edit, and many geosets are missing, namely the ones attached to the head, pelvis, hands, legs, arms. For example I have this Baine Bloodhoof that I am working on (based on the Satyr model), all geosets were attached to either Bone_Head, Bone_Arm (1L and 1R), Bone_Leg (1L and 1R), Bone_Chest, and Bone_Pelvis. But those are the ones that are not showing up in World Edit. Basically, any geoset I added to the original model file are not showing up. All geosets have an in-game texture. I saved the model as .mdx just through the "Save" button, and imported it as such.
Is there something I am missing? I put a lot of time into all the models that I have been working on, and this is the first time I have tested them in World Edit, and it is disheartening that the geosets do not show up.
Here is the file. If anyone can help me I would be very grateful!
View attachment FINALIZE_BaineBloodhoof.mdx
Is there something I am missing? I put a lot of time into all the models that I have been working on, and this is the first time I have tested them in World Edit, and it is disheartening that the geosets do not show up.
Here is the file. If anyone can help me I would be very grateful!
View attachment FINALIZE_BaineBloodhoof.mdx