Belgarath's Third Terrain Showcase

Level 21
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As it's no good posting 50 threads with terrains in them, I decided to open my third and hopefully final terrain showcase. It'll contain only what I think are good screen shots. Each one is labeled and numbered.

1. The Forest Hills - my first screen shot with actually good lighting.
2. The Long Way Home - my second well-lighted shot, of a couple of ships returning home.
3. The Forest Hills - Small Scale - the path winding through the Forest Hills.
4. The Tropical Island - where the people in The Long Way Home are coming from.
5. The Forest Road - a road winding through an unknown forest.
6. The Lost City - a lost city. Gave me a big idea for the challenge terrain.
7. The Ancient Wood - an ancient forest, done for a challenge terrain.
8. The Bushy Road - a road that was based on a forest road in Germany, just memories.
9 & 10. The Fall Path - a road through a forest. 100% playable, uses one custom model.
11. The Path - a path running through the expanse of Real Texture country. Uses RTES models.
 

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  • The Forest Hills.jpg
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  • The Long Way Home.jpg
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  • The Fores Hills - Small Scale.jpg
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  • The Tropical Island.jpg
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  • The Forest Road.jpg
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  • The Lost City.jpg
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  • The Ancient Wood.jpg
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  • The Bushy Road.jpg
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  • Fall Path.jpg
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  • Fall Path No. 2.jpg
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  • The Path.jpg
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Last edited:
Level 34
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I thought the same thing as Void. It's all the same thing, with slight variation. It's really good, but everything looks too similar. You need to branch out.
 
Level 36
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The newest one is definitely good, but some pointers.
Fors starters, moonlight isn't purple. ^_^
Also, the leaves on the tree are much different colored from the trunks. Looks unrealistic.
The grass model sucks, and so do the bushes. Change that.
The path just looks like the grass is COMPLETELY gone and there is just dirt. Looks really bad, you should add a thinning out effect, or pebbles, or something to make it looks complete.
Tile variation.
 
Level 21
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Don't see what's wrong with the grass. Dude, are you colour blind? It's bloody blue and who said it's moonlight? Bushes don't suck either. And it's an ancient forest, you dunno what magic's there to keep the grass off the road. As for tile variation, imagine this one without the grass ... not so appealing is it? The rough dirt is crap.
 
Level 34
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You new terrain is a slight step away from the others, but still similar. Try making something totally different. They all use tallish grass, trees, and a path. The background and color variates.
 
Level 36
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Don't see what's wrong with the grass. Dude, are you colour blind? It's bloody blue and who said it's moonlight? Bushes don't suck either. And it's an ancient forest, you dunno what magic's there to keep the grass off the road. As for tile variation, imagine this one without the grass ... not so appealing is it? The rough dirt is crap.

Sounds like laziness to me. You don't need to use whatever tileset you are using, you can use ashenvale or village, too.
 
Level 4
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They are all ok, but they are missing something. Maybe there's just not anything interesting enough to focus on in the picture, they're all just grass, trees and light. And the blue light on the last one looks ugly, I suggest making it teal or something.
I dunno, don't listen to me. Not like I've done better!
 
Level 34
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Again, too bright, and I'm getting sick of those trees. It would be good if you hadn't posted anything before it, but as is, I dislike it because it's the same stuff.
 
Level 12
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Looks pretty nice.The others might not like the lack of variations,but you managed to use that to make it look cool.+rep!
 
Level 34
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It has tiles. That's new, ain't it?
You are slowly breaking away for sure, but you haven't yet. Your one for the contest was quite different though.

Edit: Although everyone has a style. All my terrains look similar and so do Voids, and MadseN's, ect. So most of your terrains are going to have a similar feel, you just need to get away from the few doodads that you keep using.
 
Level 4
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you just need to get away from the few doodads that you keep using.
And the light! It looks good on a couple terrains, but where does it all come from? also it obscures quite a bit of the terrain at times and makes it a bit uninteresting, the one for the contest was a definite improvment.
 
Level 25
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I like the tree variation in the Fall ones. They're all great, except the dark forest terrain looks a little... plain, I guess would be the word I'm looking for. Try adding more trees, rocks, and other things that stand out more besides the grass. Plus, the path isn't very noticable. Not in a good way at least.

~Craka_J
 
Level 36
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Belgarath, you need to work on your lighting. Sunlight doesn't just come down in rays like that ;) And you can see the individual light doodads. Especially in the very last one :\

And the one where the lights go behind the hill, well in my opinion lights should only be right in front of the camera, or if not, used sparingly. But hey, it's up to you, artistic license, right? :D
 
Level 25
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Just looked at your latest batch of terrains. They're not impressive really, but it looks like a very... clean terrain. Reminds me of a golf-course or something. I like it, but there are things about it that I don't like. The elevation under trees is scarce and I'm not a big fan of Ashenvale trees either for Warcraft III. Though, the tile variation was done neatly and blended nicely which is what I think gave the terrain overall a clean look to it.

But like I said, there wasn't much to be impressed by. It is a very basic terrain that happens to look pretty good. What can I say.

Your weakness is in lighting I suppose, as ~Void~ has said, and the placement of your environmental doodads such as Logs is somewhat slightly random. Unfortunately, I cannot explain myself. I rate the terrain a 6/10 since it was neat, but nothing cool.

~Craka_J
 
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