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Behind The Lines: Fuel of War

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Behind The Lines: Fuel of War
A Business Strategy Game


By The World Is Flat & Trax.




Research Corporation:

Agribusiness:

Industrial Sector:

Miliary Sector:

Terraforming Corporation



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Supply and Demand:

Human Resouces: (morale)

Disasters:

Prototypes:

Politics:

Space Mining:

Terran Warfront:

Cause and Effect:

Factions:

Public Relations:

Planets:

Asteroids:

Advanced Resources:

Manufacturing:

Battle System:

CEO System:

User Profiles:

Acivements:

Unlockables:

Stacking:

Unit/Passive Upgrades:

Battle Turrets:

Attack System:

Attack Upgrades:

Victory System:

Monopoly System:






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PENDING



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MORE IS COMING. THIS THREAD IS STILL UNDER CONSTRUCTION.
 
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How are people get different recurses? are there different places round on the map with more value, like some places got mines and other got fertile ground? and were is this going on, a space-station, a barren planet or maybe in space it self, jumping from aasteroidtroide to asteroid and draining them for recurses.
 
Resources*

aha, I'm very weak on the Starcraft lore so sorry for all my misunderstanding. sorry for my bad English to.
 
ok sounds nice, it would be funny to test the beta of this map but i don't usually bye the new games before half a year after it arrives, kind of a bad habit i got.
 
ok it would be funny to be a part of the crew and test the map. but that is not realistic, for i am slow at buying games.
 
Looks good, the idea has much potential. Frontlines: Fuel Of War was a proper fail though, the online was the most unpolished experience I have ever seen, the lag was horrendous... guess that's what you get for having 50 player fps battles on consoles.

I have a lot more faith in this! Don't let us down ¬.¬ the name needs to be redeemed!
 
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