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Welcome to the Bare Bones (BB) Editor Challenge: Challenge #1 - Freestyle
This is a special contest in which the participants must make a functional map within two weeks. However there are several conditions that must be adhered to.
Conditions:
This is a special contest in which the participants must make a functional map within two weeks. However there are several conditions that must be adhered to.
Conditions:
- Absolutely NO Imports of any kind, whether it be models, systems, spells, icons, anything. This is an organic challenge using only your knowledge of triggers and the resources provided to you in the editor. (There are several tutorials on the Hive Workshop which show some cool, hidden resources in the editor for you to take advantage of.) This includes the dummy unit model file.
- Custom units are of course allowed, but as said above, no imports can be used.
- GUI and JASS only. No vJASS or any other enhanced coding methods.
- No protecting your maps, there will be no way to check whether a competitor imported something if they protect their map.
- Maps can be as short or as long as you want.
- For the purpose of fair voting, maps that are cinematic with no gameplay are not allowed. This is a contest meant to determine just what people can do in the editor with no add-ons or imports.
- Absolutely no map templates are allowed, this includes spell templates, AOS templates, anime templates, etc. Along with this, no using any of Blizzard’s terrain / any other map’s terrain as a base for your map.
- The map must adhere to the genre of the bi-weekly contest (this contest is freestyle, so your map can be any genre.)
- The map must be in a functional, playable state within two weeks.
- All maps must coincide with the rules of The Hive Workshop submission guidelines.
Voting will judge multiple characteristics of the map:
- Does the map adhere to the rules of the contest and the Hive Workshop?
- Is the map concept creative?
- Is the map functional?
- Is the map fun?
- How numerous are the leaks and bugs if any?
- In what creative ways did the map creator use the tools in the editor?
- Is the map presented well? (Thing such as sound design, cinematics, atmosphere)
Prizes: Yet to be determined.
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