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Background bone, birth animation sequence

Discussion in 'Requests' started by Kam, Oct 8, 2011.

  1. Kam

    Kam

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    I have 4 models here that need a few adjustments.

    The following need the standard team colored background image in the portrait:
    LavaLake
    refinery
    TowerOfTheForsaken

    The following need their birth animations fixed. They are supposed to reference the standard undead animation but do not.
    ChaosGate
    refinery

    Everything you need is in the .rar.

    EDIT: Ignore the Fusion Cannon.

    EDIT 2: Please look at the ChaosGate ingame, it plays the undead death animation at the end of construction.
     

    Attached Files:

    Last edited: Oct 21, 2011
  2. Kam

    Kam

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    3 downloads, any takers?
     
  3. Kam

    Kam

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    bump
     
  4. BlackRangerXIII

    BlackRangerXIII

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    That maybe difficult
     
  5. Kam

    Kam

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    Go ahead and forget the Fusion cannon.
     
  6. supertoinkz

    supertoinkz

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    Oh hello Kam, so you're still doing projects for Warcraft 3 eh?

    /@ Foxhound03 : not really.
     

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  7. Kam

    Kam

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    Did you test them in game? I ask because the ChaosGate played the undead death animation at the end of it's birth sequence.
     
  8. supertoinkz

    supertoinkz

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    That's strange...there's no effect that appears in the birth's keyframes other than the birth animation.

    Can you test this?

    (And no, I didn't test those ingame, Warcraft 3's not installed.)
     

    Attached Files:

  9. Kam

    Kam

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    Whatever you did fixed that issue. My guess is that it had something to with the birth animation not being referenced correctly.

    Additionally I have discovered that the refinery model isn't clickable during it's build animation - I assume it's lacking an attachment point? You have to drag over it to select it.
     
  10. supertoinkz

    supertoinkz

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    That's because they are lacking collision shapes (the Chaos Gate is fine).
     

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  11. Kam

    Kam

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    Looks good except the refinery and TowerofForsaken still don't have a collision shape and it shows part of the birth animation in the "ghost image" that shows before you place the structure. After they are complete the birth animation (lava lake too) is still there as well. Image attached.
     

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  12. Kam

    Kam

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    Would appreciate someone finishing this.
     
  13. Kam

    Kam

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    *bump
     
  14. Mephestrial

    Mephestrial

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    This should be all the fixes you were looking for. If not, message me again.

    Update: Worked on it some more. I fixed the fatal error crash and added portrait backgrounds to a couple of the models as well as removed the death particles from the ChaosGate's birth anim. Unfortunately, the undead birth anim refuses to dissappear in both the Refinery and the TowerOfTheForsaken's portrait anim.
     

    Attached Files:

    Last edited: Nov 9, 2011
  15. Kam

    Kam

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    The Forsakentower, Lavalake and refinery don't have the team colored portrait background, but honestly I'm satisfied with them having working animations and collision boxes.

    If you feel like adding the background I would of course appreciate it, but I am happy to have them working as is.

    EDIT: the refinery causes a fatal error on death, the chaos gate plays its death animation near completion.