- Joined
- Dec 2, 2015
- Messages
- 238
Update 09 May 2018
Mission 2: 11% complete (lots to do).
Mission 3: 0% complete, just a placeholder test ground for now. Use it to have a look at the custom armies and heroes I have made. All custom armies are complete, but I haven't finished all the abilities for the custom heroes. Please let me know if you have any suggestions for spells I could use or make.
Mission X: idea for way later down the track. I will use the map from TFT undead campaign "Chapter six: A New Power in Lordaeron" for my mission in Lordaeron City but just delete the triggers and units and start from there.
Update 16 April 2018
I am still working on this slowly.
Mission 2: 10% complete (lots to do).
Mission 3: 0% complete, just a placeholder test ground for now.
Update 24 Feb 2018
I have updated Mission 1 with some help from the posters here. Please test the latest map and let me know if you find anymore bugs!
Mission 2 should not have any different gameplay at this stage, but item caches and such should be in effect.
Below is a recap of the information I gave in my original post.
================================================================
I am working on an Alternate Universe Alliance Campaign. Mission 1 is ready for testing. It is very similar to the official campaign and won't be as different as Mission 2 will be. The main changes are as follows:
Idea Factory discussion: [Campaign] - AU Alliance Campaign G2
Alright, thanks for your help everyone! Both testers and advice givers and all! Cheers.
- Mission 1 Shipyard Hint now works.
- Mission 1 is now 100% complete.
- Still working on Mission 2.
- I repeatedly broke the cutscenes. I have now disabled the midgame naga cinematic while I work on other things.
- I am trying to learn how to make JASS AI.
- Trying to figure out how to make the necessary changes to Mission 2.
Mission 2: 11% complete (lots to do).
Mission 3: 0% complete, just a placeholder test ground for now. Use it to have a look at the custom armies and heroes I have made. All custom armies are complete, but I haven't finished all the abilities for the custom heroes. Please let me know if you have any suggestions for spells I could use or make.
Mission X: idea for way later down the track. I will use the map from TFT undead campaign "Chapter six: A New Power in Lordaeron" for my mission in Lordaeron City but just delete the triggers and units and start from there.
Update 16 April 2018
I am still working on this slowly.
- I am very slowly learning things about how to make AI.
- I removed Frigates from Mission 1 as I realised they are rather game breaking in Mission 2 and it doesn't make sense to have them in Mission 1 but not in Mission 2. I just randomly added them to Mission 1 for no particular reason anyway so no loss there.
- I still haven't figured out how to make hints work.
- Reworked Mission 1 and 2 so that only hard difficulty applies.
- I've started on the process of adding new triggers for Mission 2 and removing/editing all the Naga related ones. I am thinking my new plan will be to set up the map without any allied AI (as that is taking a long time) and just try to get the other things done which I more or less understand how to do.
Mission 2: 10% complete (lots to do).
Mission 3: 0% complete, just a placeholder test ground for now.
Update 24 Feb 2018
- Recommenced work on this project. However, I continue to work over full time hours and I expect my progress on this personal project to be slow.
- Latest campaign is attached as of this date.
- Issues with ripped campaign being embedded in official campaign have been resolved.
- Mission 1 is 99% complete and should be bug free. Please let me know if anything is still wrong with it!
- Last remaining thing on my list to add to Mission 1 is a hint to build shipyards.
- Working on Mission 2. I've created some of the custom units for this mission (blood elf lieutenant, human casters for Garithos ally, etc.)
- Mission 2 major work required: removal of naga, editing of mid-game cutscene to account for removal of naga, creation of ai for ally, triggers for ally entering the game at 30-45 minute mark, new mid-game cutscene, removal of old end-game cutscene, new end-game cutscene, adding other campaign heroes (Garithos) to hero cache, and more.
- Mission 3 is a placeholder map that I am currently using to test various things such as that hero/item caches are working and custom units. The full human, dwarf, and elf armies are now complete and can be toyed with. I still need to finish each races' structures and worker units.
I have updated Mission 1 with some help from the posters here. Please test the latest map and let me know if you find anymore bugs!
Mission 2 should not have any different gameplay at this stage, but item caches and such should be in effect.
Below is a recap of the information I gave in my original post.
================================================================
I am working on an Alternate Universe Alliance Campaign. Mission 1 is ready for testing. It is very similar to the official campaign and won't be as different as Mission 2 will be. The main changes are as follows:
- Kael has an undroppable item (Felo'melorn) that he should start with.
- The mission is now called Conceptions instead of Misconceptions.
- Kael refuses Vashj's offer of transports which should be accurately reflected in the cutscene.
- The transports should be blue color in the cutscene and NOT appear after the cutscene.
- Peasants can build human shipyards.
- Human shipyards can build human transports and human frigates. Ships should only cost gold and lumber; they should not cost food.
- The final cutscene should be a bit different as well. Kael responds that he chased of the naga and Grand Marshal Othmar Garithos' reply is (respectively) more positive than in the official version since Kael doesn't consort with the naga in this alternate universe.
Idea Factory discussion: [Campaign] - AU Alliance Campaign G2
Alright, thanks for your help everyone! Both testers and advice givers and all! Cheers.
Attachments
Last edited: