- Joined
- Feb 26, 2004
- Messages
- 163
Abriko presents "Starcraft Acathla Campaign" Mission 1 & 2.
Just one the many screenshot :
Mission 1 is updated
Mission 2 is finished ( just need more voice acting )
Thanks to Rising Dusk for this Acathla presentation :
"The Acathla Mod is a modern retake of the classic, Starcraft, making 100% use of the Warcraft III engine.
The mod features hundreds of custom features, ranging from custom unit models to custom icons, and from custom soundsets to some of the greatest off-world terrain and cinematics ever presented.
In an attempt to follow the story of a rogue terran group set on the planet of Acathla,
we see different historical background pieces of the planet as well as special objectives to put us on the top in the end.
Offering much in the way of challenge, the Acathla mod is most exceptionally suited for the advanced player.
It's possible you might die a couple times in the first levels!
Originally based in French, the Acathla mod is being translated as completely as possible to English for our friends across seas.
Please stay tuned for future updates, mission & object releases, and storyline info!
For more information you can contact the maker at his email account or by PM here on the site to Abriko."
About the news :
Mission 1 :
- one more creep unit type : Keminopters
- one more spell : "radar" that can detect nearly ressources field. So the mission is faster
- quest about the Cyclop Familly spirit for player who did not understand what how the "rules" of the country of the map work.
- "vitals informations" to help player to survive.
- bug fixed : beacon disappearing, spider mine recharge and some others...
- vulture's repair spell faster but need energy
- cyclop slower
- ressources estimation faster
- ressources mini ping faster
- introduction Acathla planet recreated
- final cinematic : zerg eggs and zergling models are updated with the mission2 version.
Mission 2 :
- hum everything is new ^^
For Beta testers, here are the main modifications :
- mission start is easier : zerg assaults are less often and wait for the player discovering zerg canals.
- new sound set for veteran marine.
- 2 more cell recharge power up on the battle field ( for medic energy )
- marine priority created
- many bugs fixed.
I invited to send me all your suggestions. As Beta tester will can see, many of their ideas and suggestions are included.
About the team on Mission 2, easy :
Abriko
.. thx to Profet for coding one handle, help by answering my questions
.. thx to Ayane for coding the "not used yet" system called RNR
DOWNLOAD :
Download on http://www.acathla.com
Find more screenshots on the website.
QUESTION :
Can i put the file on wc3sear ?? Because it take 30 mo.
Just one the many screenshot :
Mission 1 is updated
Mission 2 is finished ( just need more voice acting )
Thanks to Rising Dusk for this Acathla presentation :
"The Acathla Mod is a modern retake of the classic, Starcraft, making 100% use of the Warcraft III engine.
The mod features hundreds of custom features, ranging from custom unit models to custom icons, and from custom soundsets to some of the greatest off-world terrain and cinematics ever presented.
In an attempt to follow the story of a rogue terran group set on the planet of Acathla,
we see different historical background pieces of the planet as well as special objectives to put us on the top in the end.
Offering much in the way of challenge, the Acathla mod is most exceptionally suited for the advanced player.
It's possible you might die a couple times in the first levels!
Originally based in French, the Acathla mod is being translated as completely as possible to English for our friends across seas.
Please stay tuned for future updates, mission & object releases, and storyline info!
For more information you can contact the maker at his email account or by PM here on the site to Abriko."
About the news :
Mission 1 :
- one more creep unit type : Keminopters
- one more spell : "radar" that can detect nearly ressources field. So the mission is faster
- quest about the Cyclop Familly spirit for player who did not understand what how the "rules" of the country of the map work.
- "vitals informations" to help player to survive.
- bug fixed : beacon disappearing, spider mine recharge and some others...
- vulture's repair spell faster but need energy
- cyclop slower
- ressources estimation faster
- ressources mini ping faster
- introduction Acathla planet recreated
- final cinematic : zerg eggs and zergling models are updated with the mission2 version.
Mission 2 :
- hum everything is new ^^
For Beta testers, here are the main modifications :
- mission start is easier : zerg assaults are less often and wait for the player discovering zerg canals.
- new sound set for veteran marine.
- 2 more cell recharge power up on the battle field ( for medic energy )
- marine priority created
- many bugs fixed.
I invited to send me all your suggestions. As Beta tester will can see, many of their ideas and suggestions are included.
About the team on Mission 2, easy :
Abriko
.. thx to Profet for coding one handle, help by answering my questions
.. thx to Ayane for coding the "not used yet" system called RNR
DOWNLOAD :
Download on http://www.acathla.com
Find more screenshots on the website.
QUESTION :
Can i put the file on wc3sear ?? Because it take 30 mo.