have some suggestions
more levels for the uniques would be nice.
agreed, this is already in the future changelog.
rework Javelin, it's kinda a boring ability and the huge range is most of the time useless. Nobody wants Javelin.
disagree. a lot of people use javelin. it is great for picking off low health heroes quickly from a good distance.
Buckshot makes more than 100/125/150/175/200 damage. On level 5 it says 100 damage, but in fact it does often more than 400. But 400 is good I think.
yes is does. this is because of the knockback system I created. if a unit is knocked into something, it stops immediately and takes damage proportional to the speed it was traveling. since Buckshot has a lot of knockback, you can get massive damage bonuses by making units collide with the terrain or other units.
maybe decrease the AP cost of Tempest by 1, and from Bolas by 3.
okay
make Backstabber do percental damage.
no, because if I base it on damage, it will not be able to distinguish between attack damage and spell damage. also, it will create an infinite loop because the bonus damage will trigger more bonus damage etc.
reduce the manacost of chameleon, nobody wants chameleon.
I'll reduce the manacost, but come on! chameleon is just a fun spell! I could also make it not change the unit's colors, so you can use it to ambush people a little better. haven't you ever tried hiding in frog form? it's hilarious!
I think Sprint needs more movement speed bonus, nobody wants Sprint.
sprint is a good passive, +25% ms is huge! I don't think it needs any changing. and at level 5 it turns into a 900 range aura which is great in team battles.
give the goblin mine knockback.
agreed, I was considering this already as a way to prevent someone from mining a shop like crazy (people would only hit one and get knocked away)
let the gem and the monocle combine, nobody wants to waste an item slot for the monocle.
I will be reworking all of the items eventually. They all need a lot of work in my opinion.
and the unique of the Banshee has an odd tooltip: "u" and that's it, needs a fix.
I've heard this bug before, but it never happens when I check. maybe it's a glitch from the optimization...
either way, I'm going to redo her ult eventually anyway and maybe this issue will go away