- Joined
- Apr 15, 2010
- Messages
- 1
In Act 3, The remains quest: I've been killing the swamp zombies for 15 minutes now and not one drop, i thought it was supposed to be 1/10. What gives?
(38 ratings)
Demon units avaible to the player
![]()
Fallen units avaible to the player
![]()
Great use of skins. Several typos, and, on the Black Smith, it says "drop-off for lumber" or something like that, when it should be "drop-off for crystals" Great terrain, loved the spider.
Your spider-ish people remind me a lot of the Drow/Dark Elves/Drider, they're spiders, Drow are obsessed with them, and, they both feel dark. I'd love to see more levels and play as the Fallen and play with the more RTS element.
Act 3 got really annoying. It was generally easy but I had to do it several times.
I didn't know what the optionals required so I just killed all the enemy spawning things, then I found an optional that required bones so I restarted.
Then I found the other easy ones with killing Swamp Zombies, had half my army patrol over there until it dropped.
Then I killed it all, searched for 3rd optional, found it, then was all "Seriously?" It was the Drow Archer one (something involving those Archers, not bones)
The final boss would be easier if your Devastation system worked off of "Unit is Damaged" instead of "Unit is Attacked".
Unit is Damaged =/= Generic, is specific, so if you were to use it you'd need a trigger to check all the units on the map, add the event (Event is destroyed when the unit dies) and another for when a unit enters the map.
That's all if you DO do that instead of Unit is Attacked
Sorry, I'm one to be VERY thorough with my campaigns.
I do all the optionals and explore the map as much as possible.
Oh, and lower the priority for spellcasters. In the last playable map I didn't even bring other units except healers in the back microing for me.
The healer's Shield thing doesn't show it's hotkey, which is F.
Well mate, you did a sterling job! Your campaing is awesome from many veiwpoints. It's hard but balanced and the missions' structure is innovative and entertaining.
If I may, I would give you the following suggestions to further improve your work:
1) OBJECTS! The range and type of objects you created is great, but it is REALLY annoying that you can't carry more than six. Maybe adding another inventory, or giving standard troops the upgrade to carry objects would definitely give the efforts you made in designing new items their full effect.
2) No cinematic at the end of the campaign? Come on, you made a tasty cake, you can't miss the icing on it
This said, I give you 5 out of 5 with flying colors!
P.S. I didn't see your message, sorry. I upgraded the version and the campaign worked fine.
Visimirsit said:I dont want to be rude and all but i opened one of your maps and saw that there are many unused doodads you could delete all of the unused doodad models. Cuz i thot you were using the UTM
great map!! seems like the last post was exactly 1 yr ago, wonder if it's still active and are you still making the campaign? hope it is.
anyway just played the 1st map, but got a problem with the Sprite quest. after the sprite lead me to all the altars, the bridge was formed but i couldnt cross the bridge to get to the boss. is there something else that i should do?