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Argos: Rise of Elements [Orpg]

Discussion in 'Map Development' started by ShadowFlare, Apr 6, 2010.

  1. ShadowFlare

    ShadowFlare

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    [​IMG]
    -Logo made by: Dragonson


    Argos Developers


    Member: Role:
    ShadowFlare Project Leader, Coder, Terrainer
    Marko9 Lead Terrainer


    News

    • [7/10/2012] New Screenshots! Demo World Complete.
    • [7/6/2012] THREAD REVAMP!




    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


    Overview

    Argos is a project started to test a gameplay idea, which is unlike most MMO/RPG games. Argos is full of interesting gameplay that will suck the player into a world unlike any they’ve seen before. Argos will push the Warcraft III engine to the max to amaze the player unlike any other Orpg.​

    YES THIS IS MULTIPLAYER


    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


    The World of Argos

    Old Screens
    WC3ScrnShot_070112_163249_01.png WC3ScrnShot_070112_163452_03.png WC3ScrnShot_070112_163857_08.png WC3ScrnShot_070312_183917_01.png WC3ScrnShot_070312_184408_02.png WC3ScrnShot_070312_184426_03.png WC3ScrnShot_070312_184530_04.png WC3ScrnShot_070312_184648_06.png

    Concept #1 (Demo Terrain)
    WC3ScrnShot_071012_194855_01.png WC3ScrnShot_071012_194902_02.png WC3ScrnShot_071012_194932_03.png WC3ScrnShot_071012_195005_04.png WC3ScrnShot_071012_195029_05.png WC3ScrnShot_071012_195038_06.png WC3ScrnShot_071012_195045_07.png WC3ScrnShot_071012_195058_08.png WC3ScrnShot_071012_195106_09.png WC3ScrnShot_071012_195119_10.png WC3ScrnShot_071012_195134_11.png WC3ScrnShot_071012_195144_12.png WC3ScrnShot_071012_195235_13.png WC3ScrnShot_071012_195251_14.png WC3ScrnShot_071012_195318_15.png WC3ScrnShot_071012_195347_16.png WC3ScrnShot_071012_195354_17.png WC3ScrnShot_071012_195400_18.png WC3ScrnShot_071012_195411_19.png WC3ScrnShot_071012_195428_20.png

    Concept #2
    http://www.hiveworkshop.com/forums/terrain-board-267/argos-rise-elements-new-demo-map-terrain-219273/


    • Beautifully Crafted World
    • Enjoy landscapes never before seen in Warcraft modding. Legendary terrain that is playable! All terrain was made by marko9, a remarkable terrainer who has spent countless nights developing this terrain. He has created a world you will lose hours of your life traveling in amazement.
    • With regional fog we can actually give environments life to them. Give mornings a cool light, while noon it is bright and alive, while at night it is ominous.
    • Active NPCs: NPCs will actually have something to do, in a town there will be people gathering crops, visiting vendors, or gathering in social areas. Even trade routes with caravans transporting goods between towns.



    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


    Features

    Character Creation
    Status: On Hold

    Customize your character! Choose from hair color, facial hair, size, and soon more to come. Right now this system is a prototype until we get an official character model. Enjoy the video!
    Video
    Character Creation

    http://www.youtube.com/watch?v=-1nzibiwLXk


    war3xlocal.mpq

    This trick allows this map to be played online. We took the war3xlocal.mpq from the Warcraft III directory and imported all needed imports into this mpq. This makes the map under 8mb! Thus allowing you to play online with all of the amazing models, custom sounds, and content that Argos has to offer.

    Combat System

    Things to Know

    Elements: Attributes (and what they affect): Weapons: Armor:
    Fire
    Water
    Earth
    Air

    • Vitality
      • Strength
        • Weight Limit
      • Health
    • Dexterity
      • Energy Regeneration
      • Movement Speed
      • Attack Speed
    • Focus
      • Cast Speed
      • Boosts Chances

    • Sword
      • One or Two Handed
      • Parry Chance
    • Axe
      • One or Two Handed
      • Cleave Chance
    • Dagger
      • Dual Wield
      • Critical Chance
    • Bow
      • Uses Arrows, Damage is combined from the two
      • Chance comes from Arrows
    • Staff
      • One or Two Handed
      • Each staff has a certain attack attached to it
    • Mace/Hammer
      • One or Two Handed
      • Stun Chance
    • Head, Shoulder, Hands, Feet, Chest



    • Argos uses an energy based system instead of mana. Energy is measured in percent. You regain energy throughout battle (unless certain effects), putting points into dexterity will increase your energy regeneration.
      • For example, you are using a sword for your regular attack, based on your weight limit (based on vitality) and the sword costs 5% energy to swing for your regular attack.
      • Regular movement costs 1%/sec. Say if you used dash would use 5% energy.

    Dynamic Battles
    • Since every creature in Argos is not alike, each is assigned its own fighting patterns, based on AI difficulty. You will confront several combinations of these difficulties while you travel, where you will have to use your own set of abilities to overcome.

    Battle Camera
    • The camera will change once you enter combat to your target, the target is locked until you change targets, or you leave the combat zone.
    Arrow key Movement
    • Once locked in combat you can use your arrow keys to maneuver around the target, either towards or away, or left or right rotationally around the target.
    • Certain tactics can be unlocked using the arrow keys, for example you can double tap up to add a quick dash to your assault, or double tap left/right to strafe to avoid projectiles.
    • For your regular attack you use your up arrow key to swing/shoot, the system will automatically trigger moving forward to your attack once you are in range.
    Combo System
    • Using tactics in succession will create combos. Anytime you land three or more successful hits will create a combo. These combos boost the effects of your tactics.
    Quests
    • Quests are more like mini adventures in Argos. Certain quests become available while other ones are available to the public. Dynamic Towns (explained below) have quests come up when trade caravans are in danger, these are important or else supplies in the town will be low, meaning shops won’t have much in stock. Protecting trade routes or completing these types of quests help the economy of the town.



    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Wish To Help?
    - In progress

    Please note this thread is still under construction.
     
    Last edited: Jul 17, 2012
  2. Element of Water

    Element of Water

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    Wow, this looks like a great project, but a little too big for one person to handle. I wish you luck, and I would offer to help if I didn't know I'd lose interest after a few days and start something of my own that'd never be finished :(
     
  3. ShadowFlare

    ShadowFlare

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    Thank you for your comment :)

    Why would you lose interest?
     
  4. Element of Water

    Element of Water

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    I'm just like that. I can't stick at one thing for too long...
     
  5. ShadowFlare

    ShadowFlare

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    Lol Okay.

    Anyway, I already have most of the project done, this is what I need to do before I release the Demo:

    Create the quests (Won't take long at all with the system i made.)
    Create the Items
    Finish the 4 Demo Classes.
    Finish the Starting terrain. (75% of the Demo terrain is finished)

    This will take me only a few more weeks by myself to get a demo out, but I could still use the help :).
     
  6. Element of Water

    Element of Water

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    Meh, I specialize in systems anyway, and it seems you've finished all of those, so I wouldn't be of any help.
     
  7. Spoontoobig

    Spoontoobig

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    WoW... really nice ;) terrain looks really good ;).! Good luck!
     
  8. olyvian

    olyvian

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    Good luck on the project! : )
     
  9. ShadowFlare

    ShadowFlare

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    Thanks everyone for your comments so far :D
    If your interested in helping please pm me or post :3
     
  10. Kanadaj

    Kanadaj

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    Looks nice :D Wondering if I can help :D I'm good with GUI/MUI triggers and spells/units :D And mybe a little JASS but I just begun to understand it xD
     
  11. ShadowFlare

    ShadowFlare

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    Most of the systems and spells are vjass or jass, and trying not to use as much GUI as possible. I could help you with your Jass skills if you want. Do you have skype or MSN?
     
  12. crillepro

    crillepro

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    I see in the screenshots that its in 3rd person, but can you change to warcraft cam? original?
     
  13. ShadowFlare

    ShadowFlare

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    The camera is a very flexible cam. You can view from overhead, side to side, any view you want, but it is locked, due to the mystery and the terrain of the land, I do not want free view. But I will be adding other cam options for views players may want.

    But in my opinion the game works really well with this cam, and have no trouble with viewing.
     
  14. Azurot

    Azurot

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    I really like the depth of the terrain, which is needed for this camera. But i can't stand to see a good project go to waste with such an awful waterfall :p If you don't mind, i could help you out with at least the waterfall. If not a little bit more, giving you time to work on the other things! Just pm me if you decide to take my "charity".
     
  15. crillepro

    crillepro

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    oh, good i have tried that cam. Its awesome.
     
  16. crillepro

    crillepro

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    so is the hero creation system done and can we see it? Or are you still working on it? :p


    sorry for dubbel post
     
  17. ShadowFlare

    ShadowFlare

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    i'll be making screenies for all the features shortly, and yes azurot, you may fix up my waterfall lol xD
     
  18. crillepro

    crillepro

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    hey, if you want some little help with minor terrain fixes i would be gladly to help.
     
  19. ShadowFlare

    ShadowFlare

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    Ok, crillepro is helping with terrain.

    Also, I have to say this: (Not in an Angry way, just in desperation)

    WE NEED A MODELER

    i cannot stress how much we need one, i need a new hero model, with a bunch of animations, I need body armor models, and helms.

    Just a bunch of stuff

    SO IF YOU ARE INTERESTED PPPPPPLLLLLLEEEASE let me know!

    You will receive so much credit as I can possibly give you.
     
  20. Spoontoobig

    Spoontoobig

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    fungus are bit big... I think... you could make them smaller & that demon portal doesn't look very good I think... and you shoud use more tile variations and of course... More doodads shrubs, grass and more... :) Good Luck again!


    ~Spoontoobig.