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Ardent Heroes - ORPG

Discussion in 'Map Development' started by Craka_J, Jul 24, 2011.

  1. Craka_J

    Craka_J

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    ∙•● Ardent Heroes ●•∙
    A multiplayer RPG map.

    Suggested Players: 2-10
    Map Scale: 480x480
    Tileset: Ashenvale
    File Size: 5.6MB


    Development Team
    Developer Name Job(s)
    Craka_J Project Leader | Terrainer | Story
    Yabooer Designer
    PurgeandFire111 vJASS Triggers
    Forgotten_Warlord 3D Artist
    Switch33 vJASS Triggers
    Wolfe Beta Tester

    Description:
    Ardent Heroes is a Roleplaying Game that will focus on a multitude of elements that makes RPGs enjoyable for players. A vast amount of quests, items, levels, customization, and other great features and systems will be included to ensure the map appeals to RPG fans.



    Story: (Story isn't complete and is subject to change or be redone completely)
    You arrive in the to the great land of Lodethan, only in time to discover that it has been suffering from ruthless invaders and is gradually falling to its demise. With the path to go back and escape this part of the world being blocked off by unfortunate impassible wreckage, you and your friends proceed into the destructive world, seeking the answer to ending Lodethan's main source of opposition.

    Despite how overrun Lodethan may be with unexplainable evil invaders, the people of villages, towns, and cities have bravely held their ground. But as the days go by, the defenses of Lodethan are being penetrated more and more, and the morale and fate is dropping drastically. The land needs not one hero, but a band of ardent heroes whom vow to preserve the security and general strength of Lodethan and its people, no matter what great dangers lie before them in their path.




    Features:
    • Choose one of three core classes. (Tank, DPS, Healer)

    • Choose your own skills from multiple archetypes, such as Thief Mastery.

    • Items your character has equipped will be visible on your character. (Armor & Weapons)

    • Banks to store items safely.

    • Fullscreen inventory/equipment system.

    • Tons of items. (Equipped items are visible on your character!)

    • Tons of quests. Some of which are repeatable! (Over 50 quests!)

    • Enough dungeons and boss-fights to keep players of all level brackets (10, 20, 30, 40, etc.) happy! :wink: (At least 5 major boss fights)

    • Level cap is set to 65.

    • Travel from towns to cities (vice versa) with ease by paying for a Gryphon to take you down a Flight Path!

    • Buy a mount and travel around twice as fast!

    • Get a mount at level 35+.

    • Rewarding PvP system.

    • Challenge the lord of a city over its ownership and benefits as its leader.

    • A massive world to explore, complete with elaborately detailed landscapes and a story behind it all!


    Screenshots
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    _____________________________________________________________________


    BETA Tester Applications
    Are you capable of discovering issues with RPGs (or games/mods in general) and then reporting them efficiently so that the development team behind the RPG can effectively work on improving the game? Well, if you're interested, visit the BETA Tester Application thread at our forum and sign up now!
    BETA Tester Application thread here!
    _____________________________________________________________________
     
    Last edited: Nov 1, 2011
  2. Yabooer

    Yabooer

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    To update this thread a bit further and clue people in what was happening from our old thread.



    To check out the rest of the post, visit our forums at

    http://ardentheroes.freeforums.org

    We are still needing 2-3 more testers so please sign up on our forums and post for a beta position!

    Also remember, posting on the forums, giving your opinions, participating in some of the polls that are currently up, and just chatting in general, will give you that bit of an edge to be accepted into testing.
    _________________________________________________________________________________________

    As for the preview I promised on the other page it will be posted here to save space on our update thread.

    There will be 4 bosses, all which will fight you in different orders, there will be the main boss, Dath'Remar, the tank, Varo'then, the healer, Lestharia, and of course the dps, Illyanna.

    They will all have unique abilities that will make you think on your toes, because they are an optional boss fight they have had their difficulty and strategies taken to the next level to provide a unique and fun fight. Positioning, stunning, dpsing at the right time, conserving mana, will ALL be key in this fight and making one wrong move will cause a wipe no doubt.

    You will need to play smart or else this boss fight will eat you up instantly, though of course with great difficulty comes even greater rewards. Upon defeat of them you will receive a guarantee of 2 items at the minimum for each of the players participating in the fight.
     
  3. Yabooer

    Yabooer

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    Check out the full post here at our newest Updates forum!

    http://ardentheroes.freeforums.org/updates-f12.html

    Stay active on our forums guys, as progress is going to just flow soon, we would also appreciate some input on ideas, etc... That are already put in as a thread, and of course if you haven't signed up, sign up at our website at ardentheroes.freeforums.org

    Also, we will be needing 5-6 more beta testers as we have lost our old ones due to inactivity, more may open if we do not receive word from them.

    KEEP US WORKING! Show us your love, let us know there is a population out there watching us to keep us motivated!
     
  4. Superz_Ze_Man

    Superz_Ze_Man

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    sounds very interesting, and looking at the screenshots made me want to play, however, im not sure what makes this map much different from other rpg's besides mounts (which sound like a lot of fun hehe)

    Edit: Id love to be a tester, it would be a lot of fun to help a group of experienced modders. I might even learn a thing or 2 for myself while i test it haha, but this thread will probably get very busy very fast.
     
  5. Yabooer

    Yabooer

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    Ah, the reason that makes it different than others, is the skill system, it is based on AC2 (Asheron's Call 2) a bit more simple than theirs was, but none the less let me give you details on it.

    - You choose one of 3 roles, either a tank, DPS, or healer.

    In each role there is 6 trees to go down into, 2 melee, 2 missile (ranged) and 2 magic.

    Tank Tree
    DPS Tree
    Healer Tree

    You receive 65 points (66 on completion of the hero quest [Described above]) To put it in anything you want (There are tiers to the trees so to get to the bottom you'd have to go from the top)

    There are 7 actives, and 7 passives in each tree (168 spells/passives all together in each role)

    Meaning you can only go down a fraction of the trees with your points, making a class suitable to YOUR play style, which is one of the main features that makes this game unique.

    - The boss fights are 100% customized, every boss fight (even mini bosses, sub bosses etc..) have a unique strategy to them. Which makes instances not a "farming tool" but more to test your skills and to have fun.

    - We are keeping quests minimal, most quests will die out after the 2nd city, which hidden quests will come into play, I may or may not divulge such information at the moment and leave it for a secret, but they will come and be very helpful for leveling.

    There of course will be other things that we are planning to add for quests, such as a timer, if completed under a certain time and posted with a replay we will give said players a title and a reward (Not to mention if completed in a certain time you will get a token)

    You may only get 1 token per instance which when getting all the tokens will unlock a secret dungeon in the Hero area, meaning it will require EXTREME requirements to even get to the dungeon.



    If you have any other questions please just ask, I will not hesitate to answer for you =).
     
  6. Superz_Ze_Man

    Superz_Ze_Man

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    wow, give me a sec to digest all that information...

    Ive never really played a wc3 map that gives you that many choices while leveling, but im a bit worried that new players will find it a bit 'overwhelming' and not know what to choose. And when they do choose a tree, what if they dont like it? Is there any way you could add a one time use item (or ability) that resets the path your hero took, letting you keep the levels already gained and choose a new path rather than restarting?

    When you mention the word 'boss', it makes me want to team up with a bunch of people on b.net and kick the shit out of them... But seeing as battle.net is a dieing world, im a bit scared that players who play on their own (like me) or with only one other person will have trouble fighting the bosses :/ I personally have stopped playing online because of the sheer amount of auto-host bots that drown out all the other custom games, and there are at best 5000 people online, most of them playing dota or risk. Its become nearly impossible to get a full house
     
  7. Yabooer

    Yabooer

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    As for testing purposes we will be definitely using Battle.net as that is where the game is most vulnerable in terms of bugs, lag, etc...

    For when the game is actually released we could go about getting a hosting bot, and of course will have a Garena channel as well (seeing as that is here a mass majority plays)

    You bring up a great point, in any sandbox really what you choose is permanent but we may or may not add for the first 10 levels everything can be reversed (except your class) Hasn't been decided yet though.
     
  8. Kricz

    Kricz

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    Smells like WoW to me :D
    When i saw the third image, the first thing, that came into my mind was: "Zul'Gurub" :D
    Mounts and Flying System also refer to WoW, but anyway... terrain looks pretty good and a PvP System is also something new, I've never seen before in a real rpg in Warcraft III.
     
  9. Yabooer

    Yabooer

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    Mounts are definitely NOT from WoW, and please do not reference it to being the creator of said things. Because people like me (Who hate it due to its easy play style and no creativity) will get angry.

    It is an RPG, and have taken other elements from many ORPG's, EQ, AC, AC2, DAoC, etc...

    The PvP system will be worked on shortly and be very polished at that when the game is actually released to the public, we have a lot of ideas on how to make it work.
     
  10. Bugz

    Bugz

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    Need to keep updated.
     
  11. indomitable1319

    indomitable1319

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    No, I did not notice. :xxd:
    Anyway, great presentation! :D
     
  12. Craka_J

    Craka_J

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    The flight path system was actually an early feature we were going to add. But now we're thinking of just keeping it simple: teleporting! We'll probably just have a portal at every town that you need to discover first before you are able to teleport to it from another portal. That's the plan for the beta at least. We might end up changing it back to flight paths later, but for now, it's just more convenient and less time consuming to keep it to town portals.

    [EDIT]
    And to followup on Yabooer's post, we are not trying to recreate World of Warcraft, nor are we heavily influenced by that game. As he said, we've been getting much inspiration from a good variety of MMORPGs like Everquest, Warhammer, Mortal Online, Dark Age of Camelot, Age of Conan, and a few others that Yabooer has already listed.
     
  13. Wolfe

    Wolfe

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    ew. I hope you're only factoring the good aspects from Warhammer. =P
     
  14. Yabooer

    Yabooer

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    Ew Wolfe is in our thread =)

    Anyways don't worry we aren't incorporating anything in our game that is featured in Warhammer due to the fact that it is made from Mythic.

    Though we will have great PvP areas and places to battleground it in.
     
  15. SanD3R

    SanD3R

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    hello
    why me didnt beta tester?
    i write application 1year ago
    and not inactive ;D
    follow progress, and check main site alltime
     
  16. Yabooer

    Yabooer

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    We cleared the thread of testers really except for a couple.

    As I PM'd you a while ago to see if you were active and you didn't respond, we took you off, if you're still interested PM me.
     
  17. Craka_J

    Craka_J

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    The screenshots that have been attached to the first post are somewhat outdated and are all WIP, but they're done enough to get the point across. :wink:

    Despite how quiet the official forums (and even the thread in the Map Recruitment section) may seem, there is actually a lot of activity from myself, Yabooer, and of course our lead coder PurgeandFire111.

    There's progress being made mostly with the RPG's terrain, coding, and story. Even work on the designs for spells and much more is moving forward thanks to the team's dedicated designer, Yabooer!

    Expect screenshots some time this week? Perhaps not by Friday, but this weekend for sure!
     
  18. Craka_J

    Craka_J

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    Khar'got Palace [First-Look]

    Just a couple sneak-peaks at the finally completed Khar'got Palace. I had to redo this dungeon about three times, but it's finally done enough to the point where we like it.

    This dungeon is designed for players around level 10. It is the first dungeon players will get to experience in Ardent Heroes, so hopefully it makes a nice enough impression. Any suggestions to make it look better is appreciated.
     

    Attached Files:

  19. Superz_Ze_Man

    Superz_Ze_Man

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    it looks great, although adding some grass or shrubs would be nice.
     
  20. Craka_J

    Craka_J

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    Oh yeah, totally forgot to do that to the Arena! The other rooms do have some vegetation already. Thanks!