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) but I've numbered each quest, given them all a title, basic rewards such as xp and an item, who the quest giver is, a description, and what the objectives are.Hopefully you can get around to showing off what you got done soon.
This weekend I've been tinkering with temporary basic GUI triggers that just help setup the BETA for playability as soon as possible. Although it's not the most efficiently optimized way of creating functions for the RPG, I personally believe it can help speed things up since we're still in the alpha stages of the mod's development. I will likely have all GUI redone in JASS by a coder, but for now, their focuses will be on more immediately important things like creating key systems.
Oh, and of course, I'm working on the terrain a bunch too. I'll see if I can upload a new screenshot sometime tonight or tomorrow.
Yabooer said:As we near the holiday times and towards the new year, many of our developers are on vacation, or spending time with their families...
Yabooer said:With the new year already here, we thought we would update and give you a new year's update.
On my part, I've pushed out another boss fight, while revising things, I've started the monthly list, and...
Unless you get a dedicated coder there won't be much progress?
Yabooer said:Alright so there hasn't been an update, and definitely nothing worth updating for more than a month, but the great news is, that there is news!
I'm currently done, I'll just be tweaking ideas around and possibly work on some more bosses, and...
Yabooer said:We have a LOT to show off and for you guys to get pumped!!
After some comments concerning how the tank tree wasn't tanky enough...
