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Luminous Horizon (ORPG) Indifferently

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Map: Luminous Horizon
Genre: ORPG (Online RPG - RPG with story but online! not Open RPG )
Status: Alpha-Beta stage

Story:
In a world, Riveria, called by Gods who owns the land in the ancient past. Humes, once also existed alongside the Gods who aid them. It is said one fateful day, Gods abandoned the Humes due to their advances in the knowledge of the world. Humes were left in a world, left to strife for their survival in a world soon to be struck by disasters from the unknown heavens and demons from the abyss. Soon later, Humes were said to be driven to extinction and soon, the modern humans took over. They used knowledge of the land to forge weapons of war, flora and fauna to replenish their strength. As soon as a decade passed, the occurrence of natural disasters had became more frequent and damaging. Driven by their curiosity, they have begun investigating the events. Heroes reborn from the fallen, each wielding his own unique weapon to defend Riveria from destruction that is soon to be unveiled.

Heroes:
Max level -> 25
Max monster level -> 15 or 20
Max 'boss' level -> ?

Classes:
Players can choose between Warrior / Magister / Archer / Rogue

Warrior -> Knight, Gladiator, Mercenary
Magister -> Magi, Acolyte, Necrolyte
Archer -> Arbalist, Ranger
Rogue -> Assassin, Assilant

Items:
Items each have their own types and hence split into different groups;
Weapon, Equipment, Usable, Misc

Weapons:
Axe, Sword, Blade, Spear, Crossbow, Bow, Katar, Knife, Stave, Book

( Each weapon has 5 grades; 5,4,3,2,1,A,S <- From left to right, bad to superb )

Equipment:
Armor

( Same grading system as weapons )

Usable:
HP Potion: Vial, Potion, Elixer
MP Potion: Vial, Potion, Ether
Others: -

Misc:
Unusable items, may have bonus


Currently;
Alpha-Beta -> 75% to finish
^- Already quite playable.
Except only 2 quests, 1 Unique monster, weapons and armors goes up to grade 1 only.

Total map progress -> 20% to finishing the map
^- Includes all features that I wish to implement

Features:
*Intriguing fighting with wide variety of monsters, with skills
*Combat with mobs involves 10% evasion and 10% critical
*PvP based armor / attack types
Magi > Warrior > Archer > Magi
*Bosses are no longer just bosses
Bosses will no longer be called bosses but
Unique monster-> Easy
Epic monster-> Normal
Legend monster-> Hard
Myth monster-> V. Hard
*Weapons and armors have model attachments; when you have it in your
inventory, it shows on your hero too!
*PvP made major, skills that focus on the tactics avaliable for each class
*Every effort made to balance hero / monster / items
 
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Level 2
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Sep 20, 2008
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Updates and etc

Code:
[IMG]http://i770.photobucket.com/albums/xx348/13loodfangz/Loadingscrn.jpg[/IMG]

[IMG]http://i770.photobucket.com/albums/xx348/13loodfangz/Heroarcher.jpg[/IMG]

[IMG]http://i770.photobucket.com/albums/xx348/13loodfangz/Heromagister.jpg[/IMG]

[IMG]http://i770.photobucket.com/albums/xx348/13loodfangz/Herowarrior.jpg[/IMG]

[IMG]http://i770.photobucket.com/albums/xx348/13loodfangz/Mage1.jpg[/IMG]

[IMG]http://i770.photobucket.com/albums/xx348/13loodfangz/Mage2.jpg[/IMG]

[IMG]http://i770.photobucket.com/albums/xx348/13loodfangz/Mage3.jpg[/IMG]

[IMG]http://i770.photobucket.com/albums/xx348/13loodfangz/Mage4.jpg[/IMG]

[IMG]http://i770.photobucket.com/albums/xx348/13loodfangz/Magehidenseek.jpg[/IMG]

[IMG]http://i770.photobucket.com/albums/xx348/13loodfangz/Magebrawl.jpg[/IMG]

Log

23/July/09
Will be updating 6 more unique monsters and 8 more new quests. Grade A items may be added today or tommorow.

24/July/09
Continuing work of 23 July 09.

03/August/09
Rethinking the structure of Luminous Horizon.
1)First class to have 6 abilities and spellbooked
2)Quests
3)Mobs

22/August/09
Finally got to work... after being unmotivated.....

Added axe, crossbow, katar

New class! Rogue now avaliable!
 
Last edited:
Level 7
Joined
Mar 24, 2008
Messages
244
Interesting. I will be visiting this thread for more updates.
But u could've just attached the screenshots in ur first post instead of putting in a box...

I has a question: Since the max level is 25, are you going to make it hard to get experience points?
 
Level 2
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Sep 20, 2008
Messages
19
Interesting. I will be visiting this thread for more updates.
But u could've just attached the screenshots in ur first post instead of putting in a box...

I has a question: Since the max level is 25, are you going to make it hard to get experience points?

Ah thank you!

Well I didn't want to flood the images in the first post and wanted to reserve a second post for future if for any issues on updates and etc. I also the need of downloading pictures to view them.... so... my style :grin:

And yes, max level being 25; leveling will be made alittle more challenging.
Quests that splits into 2 categories ( Main and side ). Main will have more exp but occasionaly gives items/gold while sides are "fun grinding missions with some twist" so as to archieve grinding without the monotonously killing. After level 20, killing off normal monsters would be .... A PAIN. Players would be made to "raid" unique / epic / legend / myth monsters both for exp and better items.
 
Level 2
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Sep 20, 2008
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Ideas

I have came up with an idea recently to enhance the combat system.

Draft idea:
Player hero attacks unit dealing 3damage and wolf retaliate at 2damage.
Player hero gains x exp that is based on damage dealt.
Player hero gains x exp that is based on damage taken.
Player hero gains Normal exp that is from the death of the wolf.
*By normal means the way hero kill creeps to level.

Draft idea 2:
Same idea as draft idea but instead of exp based on damage dealt/taken it will be based on the level of the wolf instead.

Please comment on this two drafts or suggest more as it will greatly help me aim for a better orpg to better let the warcraft community play.
 
Level 2
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some problems

due to the unsupporting

heavy schoolwork
community
testers now not as active
and lastly no motivation

updates are now sadly great delayed and beta date will be set for up to 5months ....
 
Level 4
Joined
Jun 21, 2009
Messages
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heya fangz I havnt seen you in a while... And I havnt been able 2 ask for your current ver.
First of all your "cheat" for xp :)
**Only fangz knows what im talking about

Okay now for some real ideas / clarifications:
@killax; From what I understand from your post you seem to be wondering why the level max is set low correct? Don't forget there are four types for each class. And if I remember correctly fangz is going to make you able to change your class once you reach 25. I may be wrong since I havnt spoken to him in a while.

@Fangz: >.> lol okay your screenies are kinda funny/werid. I actually just want to suggest something.. Last time you let me test I did notice you have custom models that really don't do anything. I am just suggesting that maybe you should remove those to allow more space for other things that could be more effective. For example if your screenie you have a custom model of a knight and footman. Those can easily be replace with a normal knight and footman to save space. This is just a suggestion.

Also I did finish the Knight spells XD Your just never on... And when you are you never let me talk >.>
Well good luck you know I will help but u never let me :cry:
 
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