- Joined
- Sep 20, 2008
- Messages
- 19
Map: Luminous Horizon
Genre: ORPG (Online RPG - RPG with story but online! not Open RPG )
Status: Alpha-Beta stage
Story:
In a world, Riveria, called by Gods who owns the land in the ancient past. Humes, once also existed alongside the Gods who aid them. It is said one fateful day, Gods abandoned the Humes due to their advances in the knowledge of the world. Humes were left in a world, left to strife for their survival in a world soon to be struck by disasters from the unknown heavens and demons from the abyss. Soon later, Humes were said to be driven to extinction and soon, the modern humans took over. They used knowledge of the land to forge weapons of war, flora and fauna to replenish their strength. As soon as a decade passed, the occurrence of natural disasters had became more frequent and damaging. Driven by their curiosity, they have begun investigating the events. Heroes reborn from the fallen, each wielding his own unique weapon to defend Riveria from destruction that is soon to be unveiled.
Heroes:
Max level -> 25
Max monster level -> 15 or 20
Max 'boss' level -> ?
Classes:
Players can choose between Warrior / Magister / Archer / Rogue
Warrior -> Knight, Gladiator, Mercenary
Magister -> Magi, Acolyte, Necrolyte
Archer -> Arbalist, Ranger
Rogue -> Assassin, Assilant
Items:
Items each have their own types and hence split into different groups;
Weapon, Equipment, Usable, Misc
Weapons:
Axe, Sword, Blade, Spear, Crossbow, Bow, Katar, Knife, Stave, Book
( Each weapon has 5 grades; 5,4,3,2,1,A,S <- From left to right, bad to superb )
Equipment:
Armor
( Same grading system as weapons )
Usable:
HP Potion: Vial, Potion, Elixer
MP Potion: Vial, Potion, Ether
Others: -
Misc:
Unusable items, may have bonus
Currently;
Alpha-Beta -> 75% to finish
^- Already quite playable.
Except only 2 quests, 1 Unique monster, weapons and armors goes up to grade 1 only.
Total map progress -> 20% to finishing the map
^- Includes all features that I wish to implement
Features:
*Intriguing fighting with wide variety of monsters, with skills
*Combat with mobs involves 10% evasion and 10% critical
*PvP based armor / attack types
Magi > Warrior > Archer > Magi
*Bosses are no longer just bosses
Bosses will no longer be called bosses but
Unique monster-> Easy
Epic monster-> Normal
Legend monster-> Hard
Myth monster-> V. Hard
*Weapons and armors have model attachments; when you have it in your
inventory, it shows on your hero too!
*PvP made major, skills that focus on the tactics avaliable for each class
*Every effort made to balance hero / monster / items
Genre: ORPG (Online RPG - RPG with story but online! not Open RPG )
Status: Alpha-Beta stage
Story:
In a world, Riveria, called by Gods who owns the land in the ancient past. Humes, once also existed alongside the Gods who aid them. It is said one fateful day, Gods abandoned the Humes due to their advances in the knowledge of the world. Humes were left in a world, left to strife for their survival in a world soon to be struck by disasters from the unknown heavens and demons from the abyss. Soon later, Humes were said to be driven to extinction and soon, the modern humans took over. They used knowledge of the land to forge weapons of war, flora and fauna to replenish their strength. As soon as a decade passed, the occurrence of natural disasters had became more frequent and damaging. Driven by their curiosity, they have begun investigating the events. Heroes reborn from the fallen, each wielding his own unique weapon to defend Riveria from destruction that is soon to be unveiled.
Heroes:
Max level -> 25
Max monster level -> 15 or 20
Max 'boss' level -> ?
Classes:
Players can choose between Warrior / Magister / Archer / Rogue
Warrior -> Knight, Gladiator, Mercenary
Magister -> Magi, Acolyte, Necrolyte
Archer -> Arbalist, Ranger
Rogue -> Assassin, Assilant
Items:
Items each have their own types and hence split into different groups;
Weapon, Equipment, Usable, Misc
Weapons:
Axe, Sword, Blade, Spear, Crossbow, Bow, Katar, Knife, Stave, Book
( Each weapon has 5 grades; 5,4,3,2,1,A,S <- From left to right, bad to superb )
Equipment:
Armor
( Same grading system as weapons )
Usable:
HP Potion: Vial, Potion, Elixer
MP Potion: Vial, Potion, Ether
Others: -
Misc:
Unusable items, may have bonus
Currently;
Alpha-Beta -> 75% to finish
^- Already quite playable.
Except only 2 quests, 1 Unique monster, weapons and armors goes up to grade 1 only.
Total map progress -> 20% to finishing the map
^- Includes all features that I wish to implement
Features:
*Intriguing fighting with wide variety of monsters, with skills
*Combat with mobs involves 10% evasion and 10% critical
*PvP based armor / attack types
Magi > Warrior > Archer > Magi
*Bosses are no longer just bosses
Bosses will no longer be called bosses but
Unique monster-> Easy
Epic monster-> Normal
Legend monster-> Hard
Myth monster-> V. Hard
*Weapons and armors have model attachments; when you have it in your
inventory, it shows on your hero too!
*PvP made major, skills that focus on the tactics avaliable for each class
*Every effort made to balance hero / monster / items
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