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Arcane Hunter

22:23, 17th Apr 2015
MiniMage: The model looks nice, but I think you could add more team color. Also, there's numerous case of clipping in animations. Work on these things.
 
umm.. this face really won't do, because the majority of it has this darker part which is shading for the mask.. maybe you could tweak that or re-add the mask..?

and.. why is his cape and hair twitching slightly? O.o
 
Although I have to the agree with Misha on the face here, I think the rest is totally fine.
Nothing that has not been done before, but still worth the time you put into it :)
 
Very cool model! Great job and thanks for sharing!

Face looks great by the way. You should keep it!
 
Looks interesting from the screenshot
Face is just a bit dark, like if he got tanned
I specially like the cape
4/5
 
eh.. hair shape looks nice, it can go well with that shadow on the face now.. maybe..

hair wrap however.. is just all over the place.. try to make it much, much better than this..

and .. this hair and cape twitching in stand, walk and maybe some other anim.. it's really making my eye twitch.. sorry if i'm sounding mean.. but you reeeally gotta fix that... weird animation issue
 
Isn't the DH face the same than the priest and breaker? In that case "transplant" the eye section could be a solution.
 
This is a surprisingly elegant model. Simple, but gets the job done & in a very Warcraft-y way. A High Elven Blademaster? Neat-o. I particularly like the (Direfury-styled) Spell Channel (though it could use a bit more arm/chest motion)

I'm a little concerned about those face shadows (as everyone else), but really, nice work.
 
I can fix it by:
a) adding new geosets
b) making custom texture from DH's hair
c) trying to rewrap it with in-game texture
I'm gonna try c) again, coz a) & c) will increase model size to insane amount.
 
Are you sure about his face? I think it could use some better texture (priest or maybe blood mage).

I would like to use this model for main hero character of map i am editing now. (its Ghostlands and that hero is Ranger Lord Renthar Hawkspear) But i would like to have brighter face...
 
I like where this has gone so far, but I honestly believe the boots and knee pads from Arthas are a tad too large and out of proportion for the Wc3 standard.
 
you should create a portrait animation, so that a separate portrait model is not necessary, this will save space.
 
you should create a portrait animation, so that a separate portrait model is not necessary, this will save space.

I did - complementary model ain't portrait but blood elf version - model has 84 kB, there are just two models.

EDIT: I have no idea what the hell is going on with Hive viewer - it shows both main and complementary model at once and doesn't show High Elf's eye colour.
 
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