Zwiebelchen
Hosted Project GR
- Joined
- Sep 17, 2009
- Messages
- 7,234
Hello folks; sorry for my absence, but I had been hit with a hard work schedule over the last weeks and only visited the Discord channel briefly to give some minor updates.
As many people don't have Discord, I see how this is a bad thing and will try to post more progress updates in the forums again for you interested people to catch up.
As you guys noticed, I have been trying hard to push out new content within the limits of what is possible in the few amounts of kilobytes I still have left before I will hit the magic 8 MB map size limit. But there is only so much I can do from here on.
After all, even simple JASS code takes up significant map space at some point (after all, each typed letter equals 1 byte) and I reached a huge roadblock at which I don't even have the means to add new abilities or skills before tipping the game over the limit.
But I also don't want to wait for Blizzard patches any further, because I feel it might take ages for them to fulfill their promises. And I'm starting to have more and more doubts that it will happen at all.
So over the next days, I will try to release the final iteration of "Bnet-ready" 1.2C, which will have all the currently known bugs and issues fixed, aswell as fixing some problems in Blackfire Deep.
After that, I will drop support for the current variant of the map and will continue with content creation, releasing a size-updated version containing new items (especially for Blackfire Deep), new abilities, new mounts and updated (environment and hero) textures.
This new unofficial "Gold" version will require the use of Warcraft III bypass map file size limit. [ver.6] to play and will be my new developement build until Blizzard patches the game again. At this point, we will hopefully get the map size limit increased so that the Gold version can become the new official.
I really hate to split the community here, but there is no way around that for the time being.
"Gold" version updates will be posted as a seperate map thread, so that both versions do not get confused with each other. I also hope that we will be able to host both versions of the map via the host bot simultanously, so that people that don't want to install the 3rd party tool I linked above will still be able to play 1.2C(9) normally.
As many people don't have Discord, I see how this is a bad thing and will try to post more progress updates in the forums again for you interested people to catch up.
As you guys noticed, I have been trying hard to push out new content within the limits of what is possible in the few amounts of kilobytes I still have left before I will hit the magic 8 MB map size limit. But there is only so much I can do from here on.
After all, even simple JASS code takes up significant map space at some point (after all, each typed letter equals 1 byte) and I reached a huge roadblock at which I don't even have the means to add new abilities or skills before tipping the game over the limit.
But I also don't want to wait for Blizzard patches any further, because I feel it might take ages for them to fulfill their promises. And I'm starting to have more and more doubts that it will happen at all.
So over the next days, I will try to release the final iteration of "Bnet-ready" 1.2C, which will have all the currently known bugs and issues fixed, aswell as fixing some problems in Blackfire Deep.
After that, I will drop support for the current variant of the map and will continue with content creation, releasing a size-updated version containing new items (especially for Blackfire Deep), new abilities, new mounts and updated (environment and hero) textures.
This new unofficial "Gold" version will require the use of Warcraft III bypass map file size limit. [ver.6] to play and will be my new developement build until Blizzard patches the game again. At this point, we will hopefully get the map size limit increased so that the Gold version can become the new official.
I really hate to split the community here, but there is no way around that for the time being.
"Gold" version updates will be posted as a seperate map thread, so that both versions do not get confused with each other. I also hope that we will be able to host both versions of the map via the host bot simultanously, so that people that don't want to install the 3rd party tool I linked above will still be able to play 1.2C(9) normally.
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