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Animation Problems

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Dec 29, 2006
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I rigged and animted a model in Milkshape, then exported it as a .mdx file, and some of the animation (which work fine in milk) dont work at all in Magoos (or in game, i tested it); parts of the model fly randomly around the entire map ><

Im attaching both the .mdx, wont let me attach the .ms3d

Any ideas as to whats happening?

EDIT: broken anims: Attack - 1, Attack Slam
 
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Hmm I had this problem yesterday ,too...
And I don't know realy how to fix this,
but I know from 3dsmax, that if you make a 90 degrees rotation, it will bug, so you must make one or a few keyframes between the main keyframes, but I think this doesn't solve the whole problem.


One question :

Did you use Zero Joints before you animated ?
I forget this sometimes..
 
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