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Help with fixing model

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Sep 1, 2008
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I made a model in 3ds max and then animated in milkshape. The animations plays fine in milkshape, but when I export it to a mdx. The model totaly screws up while playing any animation. Just look at this picture.
WIP sword.png

And here is some of the animations played in milkshape.
http://img210.imageshack.us/i/4om.mp4/

And I uses this exporter http://www.wc3c.net/showthread.php?t=86308.

The mdx file:
View attachment SandreaverAnimated.mdx
The milkshape file:
View attachment Sandreaver Milkshape.zip
Any help is appreciated.
 
Not zeroing the joints was definitely the problem. Ugh, i cant count the times that the same thing has screwed me over lol. the only solution is to start over.

Yeah, I was done with the animations again two days ago, but I'm not home so I can't publish my model yet, but soon.

Edit:
I have some question that need answer before I can upload it.

I've made 3 stand animations, and what shall I set the rarity on them in model editor? I've set the stand 2,3 on 20, but in world editor it keeps playing stand 1.

Shall all animations be non-looping, or shall some animations be looping?
 
Last edited:
a normal stand animation( just some simple moving which you would do when standing) should have a rarity of 0, a stand animation that involves looking around should have a rarity of 2-4 and some special stand animation (like stretching, smoking a cigarette or what else you could imagine) should have a rarity of 5-7.

these animations should be looping: stand, walk
these animations should be non looping: attack, death, dissipate, decay, spell, morph
 
a normal stand animation( just some simple moving which you would do when standing) should have a rarity of 0, a stand animation that involves looking around should have a rarity of 2-4 and some special stand animation (like stretching, smoking a cigarette or what else you could imagine) should have a rarity of 5-7.

these animations should be looping: stand, walk
these animations should be non looping: attack, death, dissipate, decay, spell, morph

Thanks for the answers.
 
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