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Milkhsape model needs fixing - shape screwed by animations.

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Jan 25, 2008
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I modeled, textured, and animated the model in Milkhsape, but for some reason the shape is screwed up when exported to mdl/mdx format. I have tried everything I could to fix it, but nothing has fixed it yet. So, I was wondering if someone with Milkshape could try to fix it for me? It looks fine in Milkshape as long as I don't clean it in any way. I realized I didn't do Zero Joints in the beginning for smooth animations, although I don't know what that would do to the model if done afterwards. Credits will be given if completed. Thanks!

http://www.freewebs.com/varsaigen/piranha.jpg
 

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Level 23
Joined
Jan 25, 2008
Messages
7,799
lol. no problem. I just finished redoing every single bit of the model, from design, to bones, and yes, even the animations. XD

Edit: Urk. I finalized it, and the animations are still screwed up. I'm going to see if your advice helps fix it... (I followed Donut 3.5's "Modeling and Animating 101" tutorial)

Edit: Hmmm... It didn't work. Could someone please find a way of fixing it? Right now there are only a few model bugs... Mostly a bit flies off and returns in a second... But I still find it a problem. (And I can't seem to get the texture to use team color on the pipe...)
 

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