- Joined
- Jul 29, 2007
- Messages
- 5,174
I made a model in 3ds Max 9, then exported it as .obj and then to .mdx.
This is the only way I can export to MDX since I don't have access to MilkShape.
Anyway, I assigned to it a texture in 3ds + I made it be half transperant.
When it was imported to the WE, it didn't play its animation (just a one animation that should be played all the time), it didn't have its texture, it wasn't half transperant, AND (!!) there was like a part of the model that was moving randomly around the model![Archian Razz :razz: :razz:](/forums/images_all/smilies/orcrazzarchian.gif)
![Eekani :eekani: :eekani:](/forums/images_all/smilies/eekanig.gif)
Anyone knows how to export a model properly from 3ds to warcraft ?![Frown :( :(](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
This is the only way I can export to MDX since I don't have access to MilkShape.
Anyway, I assigned to it a texture in 3ds + I made it be half transperant.
When it was imported to the WE, it didn't play its animation (just a one animation that should be played all the time), it didn't have its texture, it wasn't half transperant, AND (!!) there was like a part of the model that was moving randomly around the model
![Archian Razz :razz: :razz:](/forums/images_all/smilies/orcrazzarchian.gif)
![Eekani :eekani: :eekani:](/forums/images_all/smilies/eekanig.gif)
Anyone knows how to export a model properly from 3ds to warcraft ?