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.blend to .3ds/.obj to .mdx - Trying to convert a model

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Ardenian

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Ardenian

I am trying to figuring out what a model created in Blender needs to be properly exported to .3ds/.obj to be able to be exported to .mdx using Gmax.

Could someone be so kind and convert the models for me, please ?
 
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Ardenian

A

Ardenian

Hm, that would be awesome, I asked some time ago a creator of plugins, he said it would actually be easy, but it is considered as not useful, as Blender isn't a mainstream tool in Warcraft modding.

Well, you converted a few small model for me in the past, consisting of only a few triangles. The texturing does not matter to me, I can do it in Mdlvis, but I need the mesh from Blender to mdx somehow ( everything would be even greater though).

Forgot to triangulate the model. Could you please convert this one ? I hope it works due to its simplicity.
 
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Ardenian

A

Ardenian

Thanks a lot! It works

Did you change anything ? Or did you just converted the obj to mdx, without modifying ?
 
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