- Joined
- Sep 29, 2006
- Messages
- 447
Okay so I'm trying to make it so that when a unit uses (poisonarrows) it plays its "Spell - Throw" animation. I've made a trigger but it will randomly play one of the unit's three spell animations instead of the Spell - Throw animation only. Does anybody know why this is?
Here's the trigger but I don't think the problem is trigger related.
Here's the trigger but I don't think the problem is trigger related.
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corrputing arrows animation
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Events
- Unit - A unit Is attacked
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Conditions
- (Unit-type of (Attacking unit)) Equal to Deadeye
- CorruptingArrowsBoolean Equal to True
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Actions
- Animation - Play (Attacking unit)'s Spell - Throw animation
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Events