- Joined
- Aug 12, 2007
- Messages
- 133
Hey I am making a creep-unit without an attack animation and want to trigger a different animation to overwrite his current (He doesn't play any animation).
Here's the Trigger. But it doesn't work.
Here's the Trigger. But it doesn't work.
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Events
- Unit - A unit Is attacked
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Conditions
- (Unit-type of (Attacking unit)) Equal to Creep
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Actions
- Animation - Play (Attacking unit)'s stand 3 animation
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