- Joined
- Jul 10, 2013
- Messages
- 73
I have an attack animation that I can get to be used on units easily, but is there a way to have it be used on doodads? (trees/crates etc.)
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Attack Animation
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Events
- Unit - A unit Is attacked
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Conditions
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Or - Any (Conditions) are true
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Conditions
- (Unit-type of (Attacking unit)) Equal to Player (Hero) (Flamethrower)
- (Unit-type of (Attacking unit)) Equal to Player (M-468) (Hero)
- (Unit-type of (Attacking unit)) Equal to Player (Pistol) (Hero)
- (Unit-type of (Attacking unit)) Equal to Player (Rifle) (Hero)
- (Unit-type of (Attacking unit)) Equal to Player (Dual Pistol) (Hero)
- (Unit-type of (Attacking unit)) Equal to Player (Shredder) (Hero)
- (Unit-type of (Attacking unit)) Equal to Player (Shotgun) (Hero)
- (Unit-type of (Attacking unit)) Equal to Player (Radio) (Hero)
- (Unit-type of (Attacking unit)) Equal to Player (Hero) (Chainsaw)
- (Unit-type of (Attacking unit)) Equal to Player (Sniper) (Hero)
- (Unit-type of (Attacking unit)) Equal to Player (Ak 47) (Hero)
- (Unit-type of (Attacking unit)) Equal to Civilian (Pistol)
- (Unit-type of (Attacking unit)) Equal to Civilian (Pistol) (Hold Position)
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Conditions
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Or - Any (Conditions) are true
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Actions
- Animation - Play (Attacking unit)'s Attack Work animation
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Events