- Joined
- Jun 2, 2009
- Messages
- 1,134
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MindStaffHasar
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Events
- Unit - A unit Begins casting an ability
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Conditions
- ((Casting unit) has an item of type Claws of Attack +15) Equal to True
- ((Target unit of ability being cast) belongs to an enemy of (Owner of (Casting unit))) Equal to True
- ((Unit-type of (Target unit of ability being cast)) is A Hero) Equal to True
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Actions
- Unit - Cause (Casting unit) to damage (Target unit of ability being cast), dealing ((Life of (Target unit of ability being cast)) / 10.00) damage of attack type Chaos and damage type Unknown
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Events
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MindStaffHasar
- Events
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Unit - A unit Finishes casting an ability
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Conditions
- ((Casting unit) has an item of type Claws of Attack +15) Equal to True
- ((Target unit of ability being cast) belongs to an enemy of (Owner of (Casting unit))) Equal to True
- ((Unit-type of (Target unit of ability being cast)) is A Hero) Equal to True
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Actions
- Unit - Cause (Casting unit) to damage (Target unit of ability being cast), dealing ((Life of (Target unit of ability being cast)) / 10.00) damage of attack type Chaos and damage type Unknown
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Conditions
How can i make a system like this?
When the player actually starts casting spell?