I've created a single targeted damaging nuke using Shadow Strike as a base. I wanted to have the damage triggered, so the little pop up in game wouldn't appear when it hits.
For the most part, the trigger works (scaling hero spell):
However, if I try to run away after the projectile is in the air, or if I'm at a certain distance from the target, the damage doesn't register.
Please help
For the most part, the trigger works (scaling hero spell):
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FireballBaseDamage
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Fireball
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Level of Fireball for (Triggering unit)) Equal to 1
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Then - Actions
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Wait until (((Target unit of ability being cast) has buff Fireball (Data Trigger)) Equal to True), checking every 0.10 seconds
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Unit - Cause (Triggering unit) to damage (Target unit of ability being cast), dealing 90.00 damage of attack type Spells and damage type Normal
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Level of Fireball for (Triggering unit)) Equal to 2
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Then - Actions
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Wait until (((Target unit of ability being cast) has buff Fireball (Data Trigger)) Equal to True), checking every 0.10 seconds
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Unit - Cause (Triggering unit) to damage (Target unit of ability being cast), dealing 120.00 damage of attack type Spells and damage type Normal
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Level of Fireball for (Triggering unit)) Equal to 3
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Then - Actions
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Wait until (((Target unit of ability being cast) has buff Fireball (Data Trigger)) Equal to True), checking every 0.10 seconds
-








Unit - Cause (Triggering unit) to damage (Target unit of ability being cast), dealing 150.00 damage of attack type Spells and damage type Normal
-
-







Else - Actions
-








If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Level of Fireball for (Triggering unit)) Equal to 4
-
-









Then - Actions
-










Wait until (((Target unit of ability being cast) has buff Fireball (Data Trigger)) Equal to True), checking every 0.10 seconds
-










Unit - Cause (Triggering unit) to damage (Target unit of ability being cast), dealing 180.00 damage of attack type Spells and damage type Normal
-
-









Else - Actions
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-
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However, if I try to run away after the projectile is in the air, or if I'm at a certain distance from the target, the damage doesn't register.
Please help
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