So I am attempting to use Gluma's Rattling Gunner in a way, where upon attacking an enemy, I want to use its wind up animation (Stand Channel Alternate) for a few seconds without damaging the enemy at all, and then transition into using the full auto attack (Stand Channel) in a continuous damage for a few seconds. However, I am having trouble with getting the trigger to work.
This is what I have thus far:
This is what I have thus far:
-
Attack Ground
-
Events
- Unit - A unit Is attacked
-
Conditions
- (Attacking unit) Equal to Rattling Gunner 0071 <gen>
- (((Triggering unit) is A ground unit) Equal to True) or (((Triggering unit) is A flying unit) Equal to True)
-
Actions
- Animation - Play Rattling Gunner 0071 <gen>'s stand channel alternate animation
- Wait 5.00 seconds
- Animation - Play Rattling Gunner 0071 <gen>'s stand channel animation
-
Events