- Joined
- Apr 19, 2011
- Messages
- 447
Hi.
I found an extremely odd issue when I tried to play the animations of some destructables. I have 4 gates (all of them the same destructable), and they have a "Stand" animation for opening and a "Stand - Alternate" animation for closing.
OK, I use this simple trigger:
Gate 1: Open
Gate 2: Open
Gate 3: Closed
Gate 4: Closed
I don't get it. I'm telling them to play the same animation, but the result is not the same on all of them. Some of them open, some of them close, and this seems to happen randomly.
Someone knows why is this happening? There aren't any other triggers affecting these gates.
Regards
I found an extremely odd issue when I tried to play the animations of some destructables. I have 4 gates (all of them the same destructable), and they have a "Stand" animation for opening and a "Stand - Alternate" animation for closing.
OK, I use this simple trigger:
-
Animations
-
Events
- Time - Elapsed game time is 1.00 seconds
- Conditions
-
Actions
- Animation - Play Castle Gate 0025 <gen>'s stand animation
- Animation - Play Castle Gate 0042 <gen>'s stand animation
- Animation - Play Castle Gate 0111 <gen>'s stand animation
- Animation - Play Castle Gate 6931 <gen>'s stand animation
-
Events
Gate 1: Open
Gate 2: Open
Gate 3: Closed
Gate 4: Closed
I don't get it. I'm telling them to play the same animation, but the result is not the same on all of them. Some of them open, some of them close, and this seems to happen randomly.
Someone knows why is this happening? There aren't any other triggers affecting these gates.
Regards