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[General] Remove Specific Animation

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Chaosy

Tutorial Reviewer
Level 40
Joined
Jun 9, 2011
Messages
13,183
Hello, I am trying to remove a certain animation from a unit.

The model got the following animations:

Stand 1
Stand 2
Stand 3
Stand 4

I want to remove/disable the "stand 4" animation from the unit. Hopefully with triggers.

I tried doing:
  • Untitled Trigger 001
    • Events
      • Time - Elapsed game time is 0.00 seconds
    • Conditions
    • Actions
      • -------- --- --------
      • Animation - Remove the stand, 4 animation tag to Necromancer 0021 <gen>
      • Animation - Remove the Stand, 4 animation tag to Necromancer 0021 <gen>
      • Animation - Remove the Stand 4 animation tag to Necromancer 0021 <gen>
      • Animation - Remove the stand 4 animation tag to Necromancer 0021 <gen>
      • Animation - Remove the stand four animation tag to Necromancer 0021 <gen>
      • Animation - Remove the Stand four animation tag to Necromancer 0021 <gen>
      • -------- --- --------
      • Animation - Remove the Walk animation tag to Necromancer 0021 <gen>
      • Animation - Add the Walk fast animation tag to Necromancer 0021 <gen>
The walk ones work oddly enough.

edit: The map is close to empty and all trigger other than this one is disabled. So nothing should interfere.

edit2: I manged to remove the animation in magos model editor, however I still want to know if it's possible. I might want to do this on another model without removing it completely.
 
Last edited:
Level 10
Joined
May 21, 2006
Messages
323
No, it is only possible for example with MDLVis for example I think to remove animations but this is permanently then. The "add animation tag" function works like that: Your hero has a Stand animation, everytime he uses it and you've add for example the "alternate" tag he will do a "Stand Alternate" animation which you can test for example with the demon hunter. Then you can remove that again. Metamorphosis does this for example with the Demon Hunter, it adds the alternate animation to the demonhunter and removes it again when it expires.
 
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