Does anyone know why the game crashes when I use this trigger?
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Events
- Unit - My Unit 0012 <gen> Begins casting an ability
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Conditions
- (Ability Being Cast) Equal to Fly
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Actions
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If (All Conditions are true) then do (Then Actions) Else do (Else Actions)
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If - Conditions
- (Item Carried by My Unit 0012 <gen> in slot 1) Equal to (Item carried by My Unit 0012 <gen> of type 1st Rank)
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Then - Actions
- Unit - Add UnitFly (1st Rank) to My Unit 0012 <gen>
- Animation - Play My Unit 0012 <gen>'s Morph animation
- Unit - Remove UnitFly (1st Rank) from My Unit 0012 <gen>
- Unit - Remove Fly from My Unit 0012 <gen>
- Unit - Add Walk to My Unit 0012 <gen>
- Animation - Add the Animationtag - Alternate (Shifters) animation tag to My Unit 0012 <gen>
- Else - Actions
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If - Conditions
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If (All Conditions are true) then do (Then Actions) Else do (Else Actions)
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