Well, this is going horrible for me, so:
It doesn't even start.
The ability Interact is based off of Ensnare, which I'm starting to wonder if that is why.
-
Leaving Winterfall Forge
-
Events
- Unit - Son of Khazan 0012 <gen> Begins casting an ability
-
Conditions
- (Ability being cast) Equal to Interact
- (Targeted unit) Equal to Winterfall Forge Smith 0010 <gen>
-
Actions
- Unit - Remove All buffs from Winterfall Forge Smith 0010 <gen>
- Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
- Cinematic - Fade out and back in over 3.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
- Camera - Pan camera for Player 1 (Red) to (Position of Son of Khazan 0012 <gen>) with height 750.00 above the terrain over 1.00 seconds
- Cinematic - Send transmission to Player Group - Player 1 (Red) from Son of Khazan 0012 <gen> named Isaac Stormbeard: Play No sound and display Father, I need to t.... Modify duration: Set to 5.00 seconds and Wait
- Cinematic - Send transmission to Player Group - Player 1 (Red) from Winterfall Forge Smith 0010 <gen> named Khazan Stormbeard: Play No sound and display *A heavy sigh.* I k.... Modify duration: Set to 6.00 seconds and Wait
- Cinematic - Send transmission to Player Group - Player 1 (Red) from Son of Khazan 0012 <gen> named Isaac Stormbeard: Play No sound and display Yes. I'm sure. I kn.... Modify duration: Set to 6.00 seconds and Wait
- Cinematic - Send transmission to Player Group - Player 1 (Red) from Winterfall Forge Smith 0010 <gen> named Khazan Stormbeard: Play No sound and display Alright. I'll let y.... Modify duration: Set to 6.00 seconds and Wait
- Camera - Reset camera for Player 1 (Red) to standard game-view over 3.00 seconds
- Cinematic - Turn cinematic mode Off for (All players)
- Cinematic - Fade out and back in over 10.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
-
Events
It doesn't even start.
The ability Interact is based off of Ensnare, which I'm starting to wonder if that is why.