- Joined
- Mar 16, 2008
- Messages
- 1,010
Players keep reporting desync when a unit with modified animation dies. Does anyone know if this is true that this could be the cause? Or have a good workaround? Not 100% sure and needs more testing. But players stopped reporting since this trigger was removed. Seems to only occur upon the unit's death.
Seems when a unit with size edited by trigger dies, it can cause a desync in multiplayer games. Not confirmed just a suspicion at this point.
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Palace Upgrade Masonry Red
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Events
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Unit - A unit owned by Player 1 (Red) Finishes research
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Conditions
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(Researched tech-type) Equal to Improved Masonry
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Current research level of Improved Masonry for Player 1 (Red)) Equal to 1
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Then - Actions
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Animation - Add the upgrade first animation tag to King's Castle 0012 <gen>
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Current research level of Improved Masonry for Player 1 (Red)) Equal to 2
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Then - Actions
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Animation - Remove the upgrade first animation tag to King's Castle 0012 <gen>
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Animation - Add the upgrade second animation tag to King's Castle 0012 <gen>
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Current research level of Improved Masonry for Player 1 (Red)) Equal to 3
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Then - Actions
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Animation - Change King's Castle 0012 <gen>'s size to (110.00%, 110.00%, 110.00%) of its original size
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Current research level of Improved Masonry for Player 1 (Red)) Equal to 4
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Then - Actions
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Animation - Change King's Castle 0012 <gen>'s size to (120.00%, 120.00%, 120.00%) of its original size
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Current research level of Improved Masonry for Player 1 (Red)) Equal to 5
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Then - Actions
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Animation - Change King's Castle 0012 <gen>'s size to (130.00%, 130.00%, 130.00%) of its original size
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Trigger - Turn off (This trigger)
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Else - Actions
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Seems when a unit with size edited by trigger dies, it can cause a desync in multiplayer games. Not confirmed just a suspicion at this point.
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