- Joined
- Mar 16, 2008
- Messages
- 955
Players keep reporting desync when a unit with modified animation dies. Does anyone know if this is true that this could be the cause? Or have a good workaround? Not 100% sure and needs more testing. But players stopped reporting since this trigger was removed. Seems to only occur upon the unit's death.
Seems when a unit with size edited by trigger dies, it can cause a desync in multiplayer games. Not confirmed just a suspicion at this point.
-
Palace Upgrade Masonry Red
-
Events
-
Unit - A unit owned by Player 1 (Red) Finishes research
-
-
Conditions
-
(Researched tech-type) Equal to Improved Masonry
-
-
Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Current research level of Improved Masonry for Player 1 (Red)) Equal to 1
-
-
Then - Actions
-
Animation - Add the upgrade first animation tag to King's Castle 0012 <gen>
-
-
Else - Actions
-
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Current research level of Improved Masonry for Player 1 (Red)) Equal to 2
-
-
Then - Actions
-
Animation - Remove the upgrade first animation tag to King's Castle 0012 <gen>
-
Animation - Add the upgrade second animation tag to King's Castle 0012 <gen>
-
-
Else - Actions
-
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Current research level of Improved Masonry for Player 1 (Red)) Equal to 3
-
-
Then - Actions
-
Animation - Change King's Castle 0012 <gen>'s size to (110.00%, 110.00%, 110.00%) of its original size
-
-
Else - Actions
-
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Current research level of Improved Masonry for Player 1 (Red)) Equal to 4
-
-
Then - Actions
-
Animation - Change King's Castle 0012 <gen>'s size to (120.00%, 120.00%, 120.00%) of its original size
-
-
Else - Actions
-
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Current research level of Improved Masonry for Player 1 (Red)) Equal to 5
-
-
Then - Actions
-
Animation - Change King's Castle 0012 <gen>'s size to (130.00%, 130.00%, 130.00%) of its original size
-
Trigger - Turn off (This trigger)
-
-
Else - Actions
-
-
-
Seems when a unit with size edited by trigger dies, it can cause a desync in multiplayer games. Not confirmed just a suspicion at this point.
Last edited: