- Joined
- Feb 27, 2019
- Messages
- 401
Hello,
After hours of debuging I found a new cause of desync since patch 1.32 (Reforged). I produced it with this system : Item Lists.
I changed a few things to the map :
- Remove 'building requires - buildable' in dummy units (otherwise it does not work for patch 1.32 and newer)
- Add a player 2 & a hero for it.
And everytime i launch it, the call by any player to the GUI action "Selection - selection unit group for player" (in JASS: SelectGroupForPlayerBJ) causes a desync of the host player.
So my questions are : has any of you already experienced this new desync cause ? Is it documented ? Do we know why it bugs since patch 1.32 ? Shoule it be reported to Blizzard ? ^^
Sincerely,
Ricola3D
You can reproduce it with this minimal map:
- 2 players
- 1 unit
- 1 trigger : type "test" => select all units & call SelectGroupForPlayerBJ for the selected unit group = desync
After hours of debuging I found a new cause of desync since patch 1.32 (Reforged). I produced it with this system : Item Lists.
I changed a few things to the map :
- Remove 'building requires - buildable' in dummy units (otherwise it does not work for patch 1.32 and newer)
- Add a player 2 & a hero for it.
And everytime i launch it, the call by any player to the GUI action "Selection - selection unit group for player" (in JASS: SelectGroupForPlayerBJ) causes a desync of the host player.
So my questions are : has any of you already experienced this new desync cause ? Is it documented ? Do we know why it bugs since patch 1.32 ? Shoule it be reported to Blizzard ? ^^
Sincerely,
Ricola3D
You can reproduce it with this minimal map:
- 2 players
- 1 unit
- 1 trigger : type "test" => select all units & call SelectGroupForPlayerBJ for the selected unit group = desync
Last edited: