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Ancient Protector 0.36b

Submitted by rulerofiron99
This bundle is marked as approved. It works and satisfies the submission rules.
ANCIENT PROTECTOR
Created by rulerofiron99

Originally made for the Mini Mapping Contest 9: Map Size Limited

Map Info:
Orcs and goblins are invading the forest in search of lumber and riches. You are an ancient protector: the first and last line of defense for this grove. Enemies will attack in waves, attempting to both harvest lumber and kill the protectors.

Victory is achieved by surviving all 20 waves. You lose when all the trees in the forest have been felled, or in Normal/Hard mode if all players are dead.

Suggested players: 1-5.

Screenshots:
Screenshots

[​IMG]
[​IMG]
[​IMG]
[​IMG]

[​IMG]


Features:
  • Custom projectile system. Boulders fly in arcs as they would under gravity, bounce off the ground with reduced momentum, and collide with trees and units.
  • Custom hero skill upgrade system. When you level up, you are presented with a randomised choice of 6 (can be increased) skills, ranging from actives to passive to modifiers for other abilities. This allows the one hero type to grow into many different roles, classes and playstyles.
  • 20 waves spread across 30-45 minutes. Different enemies have different behaviours and objectives. Peons will attempt to directly attack and harvest the trees, while Grunts will seek out and destroy you. Many enemies have unique abilities.

Credits:
Credits

-Berz-, The_Silent, L_Lawliet, Sansui, Praytic, Marcos DAB, viiva, -BerZeker-, Callahan, donut3.5, MrHoon, Vermillion Edict, Ergius, Norinrad, kellym0, Vortigon, Lord_T, Sunchips, Elrath, JetFangInferno, JesusHipster, UgoUgo, Champara Bros, DCrimson, Pyritie, WILL THE ALMIGHTY, Ez_Mystery, Situ, Nightcrime, Bribe, Sigelang
(Detailed credits in-game)


Changelog:
Changelog

0.36
  • Replaced several icons.
  • Nerfed blademaster.
  • Removed some debug commands.
  • Attempted a fix for a rare bug where you would not be defeated even when all trees have been destroyed.
  • Failed tree planting now drops a seed.
  • Fixed players being pushed across the map.
0.35c and 0.35d
  • Fixed the difficulty selection showing a second time if Esc is pressed after watching the cinematic.
  • (d) Fixed this bug persisting in multiplayer


Any and all feedback is appreciated!

Keywords:
ancient protector, ancient, tree protector, tree defense, forest, forest defense, treant protector, defense, hero defense
Contents

Ancient Protector 0.36b (Map)

Reviews
Moderator
17:44, 13th Sep 2014 Orcnet: "] This mini-game or a defense as a better category type of map is amazing, the idea of using trees, rocks and other targeted objects as valid use for the game is unique and a booster to play along with a team....
  1. Heinvers

    Heinvers

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    This is pretty good. It runs smooth and it's fun. I've played it a few times. Keep up the good work man.
     
  2. Legal_Ease

    Legal_Ease

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    Cool game. The projectiles were a bit quirky but it was easy to learn. I made it to level 17. The different waves were cool and made it more fun. 5/5
     
  3. Xonok

    Xonok

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    Have been wanting to play this for a while now. Didn't get past wave 4 on normal though. Those warlocks are just awful. I even felt a sense of horror when I saw how much fire they make.

    Good job. It's a well made map.
     
  4. Mythic

    Mythic

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    Oh, a question; could you make a difficulty below easy? xD
     
  5. rulerofiron99

    rulerofiron99

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    I'm rework the difficulty a bit when I redo the terrain (bigger map, chokepoints, etc)
     
  6. Ariagil

    Ariagil

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    Ancient Protector review


    Ancient Protector 0.36b review
    "Be green!"

    Review
    ________________________
    A very nice and original minimap with some very cool features. It can be played as a single player map or with other players, both is possible - that's good.
    Simply a juicy game.



    ________________________
    Art

    The terrain is quite nice, details like roots or the golden stuff (that buff effect) are pleasing, not ├╝ber-high-quality but it's ideal for the gameplay. It's not disturbing yet very nice to watch.

    The rain is very cool (the "drops" of water that turn into the item when it lands), effects of the trees growing, basically everything is the way it's supposed to be and the player knows it's done by a advanced mapmaker.

    +
    Nice, flawless, adapted to the gameplay

    -
    No custom music, not necessary though



    ________________________
    Game

    It's basically a something-defense game, just there's not the castle or something but trees. Nice idea. The fight itself is a bit slow in some way. You know, you control an ancient.

    However, it's the task of the player to use his advantages and abilities to deal with the fast and numerous enemies. The boulder - awesome work with the projectil system, that's possibly the best thing about the game (for me), to be honest.

    The custom skill upgrade works well, there were many nice abilities and bonuses. The items - water, dynamite, axe or the tree - everything works very well (especially when I can throw it and smash some filthy green faces).

    +
    Single/multi-player, original idea, various abilities/enemies/bonuses

    -
    Nothing to say




    ________________________
    Rating

    5/5

    The rating is surely 5/5, 10/10, probably something about 97%. :)
    Good job.

     
  7. Orcnet

    Orcnet

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    Map approved.
     
  8. Kazeon

    Kazeon

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    Excuse me,

    For contest entries, I think moderator's review and ratings should be based on judge's review in the contest.
     
  9. jonbon29

    jonbon29

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    Wow nice map here dude I loved the forest and the way you need to protect it by throwing things at the enemy. Maybe you could add some backup forces that will come and aid you to defend the forest or some global spells like entangling roots. Anyways 5/5 I had lots of fun playing this.
     
  10. StoPCampinGn00b

    StoPCampinGn00b

    Community Manager

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    There's a rate button at the top of the first page :p
     
  11. ZerGreenOne

    ZerGreenOne

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    Glitch

    I somehow managed to throw myself off the edge of the map and kill myself. It was on the round after the farseer, and there were a couple of raiders after me, and I threw a log at them, and I went flying out in the direction I threw the log and killed myself. ?!?!?!??!
     
  12. Mythic

    Mythic

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    Lol. That might be a bug with the log spell variable setting, where instead of the log itself, the variable is pointed to the Protector.
     
  13. rulerofiron99

    rulerofiron99

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    Oh dear, that bug still :(

    It's a problem with the projectile and player knockback interaction. When a unit is being moved by knockback, it will apply knockback to any nearby unit. In this case, the player unit itself is both the being-knocked-back unit as well as a unit erroneously being applies more knockback to, leading to an infinite party hard.

    PS: Thanks for the review!
     
  14. Azsure

    Azsure

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    There seems to be a bug where after fighting a specifc enemy your tree continues losing health for no reason and die, although I couldn't save any screenshot for it, but it happened once after we killed Grom.
     
  15. troylowyee

    troylowyee

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    theres a bug where i knocked the building back and it went into the black boundary zone and i couldnt destroy it so more troops jus kept spawning and spawning lol
     
  16. deepstrasz

    deepstrasz

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    Intense! The Pocket Factories ruined the game. If the players die there's a high chance they will revive in the middle of a horde of Clockwork Goblins. The problem is that many of the factories are placed in the black area/unplayable map area and players cannot destroy them even though they still create goblins that come in the playable area.
     
  17. Mountain_Master

    Mountain_Master

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    All beautiful