~Continued~
Abilities: Master- Rune Magic, Shadow Magic, Circle Magic, Illusions, Necromancy, Binding, Spellword/Handsign magic, Sealing, and Conjuring.
Exceptional- Elemental magic (Because you can't master the elements.), True Name Magic (though it takes too much time for him to use.), and Blood Magic.
Dabbler- Chronomancy (can cast minor spells such as Time Slow and a short Time Stop.), Venomancy, Curses/Hexes, and he can manipulate raw magic to a certain extent but its incredibly taxing. Among others.... (Can't think atm) Personal: Has a high tolerance to extreme temperatures, poison immunity, disease immunity, hightened sight, can see magic, quick regeneration and slight increases to physical attributes. Downside is that most magic he uses can be unstable at times.