Sliver-light runs on Linux , and can now do full 3d games, as you can run xna inside of it.
But it uses Mono no?
Sliver-light runs on Linux , and can now do full 3d games, as you can run xna inside of it.
Game engines are for wusses. Real people use C/C++ to solve all their game dream needs!
When you learn to program, you quickly find out that reinventing the wheel is bad practice.Game engines are for wusses. Real people use C/C++ to solve all their game dream needs!
Are you talking about game engines or just throwing this out there?What about support for Direct 3D 11.2?
We do not need a new game engine that would be no warcraft 3 anymore.
You don't need experts to have some fun. You will eventually become an expert.
I know this is far fetched, but I am thinking far ahead right now. What if somebody built something like Wc3, you know, some kind of multiplayer engine where everything is synced. Hive would become like battle.net.
The problem is you need a visionary project leader who actually knows where to head with it.I know this is far fetched, but I am thinking far ahead right now. What if somebody built something like Wc3, you know, some kind of multiplayer engine where everything is synced. Hive would become like battle.net.
The right track to where? That is the big question.You seem to know your stuff Dr, couldn't you set us on the right track?
I wouldn't stick to a certain game engine, they all have their pros and cons and knowing this field, they all change rapidly. One might end up dying off, another might become too money-grubbing and drive off a lot of developers... I think you should keep it open-ended.
I do agree that the hive needs to expand to something more than just WC3 modding. It's too late for SC2 modding to get enough activity, so becoming a general game modding/creation site would probably help.
You'll need to do quite a lot of restructuring if you want to be successful though (and in more ways than just the staff). I do hope you plan on being active enough this time, Ralle.![]()
I have seen this. It is like a simplified version of the first level of Spore.Since Statharas is banned atm he asked me to post this for him.
CryEngine3, UnrealEngine4. The latest game engines with immense graphical and technical boost. I have been spreading the rumors for these engines, because I find them to be the future of the modding world.
And yes, I'll post a few videos:
But how hard is it to actually do things like triggers in those engines? Already the terraining looks a hundred times harder than in warcraft 3.
It supports all that it needs to support to make good games. The Diablo I demo on BattleNet for example. You have grown too overly fond of dynamic coding practicies. I do agree that typecasting would be nice but that has potential problems.To people who are for modding on SC2, it still isn't ready for modding. There are still incomplete features in it and some things are still not at all dynamic : \. However, when it does become complete, if a game engine seems way too much, SC2 is a better option as the dev time goes way down. Just wait a bit until they release some more patches to make the modding stuff more complete =).
Probably not going to happen. You cannot stream character data and not use bandwidth.They just need to fix the horrendous bandwidth issues :S
c++, when you have lua?