- Joined
- Jul 27, 2007
- Messages
- 793
I've been thinking on starting such a discussion some time ago, but my work on my campaign has actually forced be to raise the question.
First, let me mention several things before I start. I've never been a modeler, neither a texture artist, though I have some skins uploaded. Also, this thread does not reference WarCraft 3 maps and campaigns, as they can be referred as finished products rather than resources. Also, the discussion is not aimed at credits and who deserves them. Any 3d or 2d artists, and coders as well, are extremely welcomed to join the discussion.
First, let me mention several things before I start. I've never been a modeler, neither a texture artist, though I have some skins uploaded. Also, this thread does not reference WarCraft 3 maps and campaigns, as they can be referred as finished products rather than resources. Also, the discussion is not aimed at credits and who deserves them. Any 3d or 2d artists, and coders as well, are extremely welcomed to join the discussion.
When it comes to authorship of texture, model and spell resources here in the WarCraft Hive community, I feel that the rules are way too harsh. This is mostly due to the "do not modify without permission" rule (for models), and the fact that you need to ask an author of a texture for his permission to use his skin on your model.
I understand rules for protecting the authorship of a given resource. You spend time on it, you'd probably want to put it in your portfolio, it is made by you, you deserve the credits. Also, I do acknowledge that here, in THW, approved resources are mostly of extremely high quality and rarely need any fixes.
With that said, I do not understand why would we go further and ban users from modifying a resource so that it can fit their specific need, or even fixing issues with bugged resources, that otherwise would have been of very high quality.
I will give several examples.
Fixing a model with a flickering or buggy animation will usually be deemed OK by the community. This is also true for any kind of model bug - disappearing parts, animation name typos.
Adding death & decay animations (or birth animations) would usually not be deemed OK by the community. Still, it is doing nothing else than adding usability to the said resource.
Adding team color, additional animations (spells, sleep, stand work, etc.), weapons; editing particle count and color, editing the texture without permission are usually frowned upon by the community. Same goes for using a model within a model (an example would be a gold mine model that has "entangled" and "haunted" versions added by somebody else; a town hall with two additional tiers added by somebody else; an ancient that has a "rooted" version added by somebody else; models used to "construct" a menu screen for a campaign; etc.)
Yet, it is still the case of adding usability to the said resource. I am not arguing that whoever does this should take credit for modifying the author's resource, but why is this so frowned upon?
While browsing a number of WC3 sites, hunting for resources for my campaign, I've came across numbers and numbers of resources, that, as great as they might be, are either buggy or lacking. Examples would be those golden mines by Dimbasik, this uprooted ancient by Horn, or those awesome Draenei buildings that have no birth animation. Not to mention the countless of bugged resources or resources that lack a portrait camera, death, decay and dissipate animations.
My question is, are we going too far? WarCraft is a game that is 10 years old. Modding might still be easy, but there are fewer people playing it now than ever (don't take me as a doom prophet, just stating the obvious). With less and less people actively making resources for it, and russian modders relying mainly of ripping off WoW models, is this policy too much for the community? After all, WarCraft is just a game, and those resources were made so that somebody WILL use them. It's not like they'll be using it for commercial projects.
That is my opinion on the subject. I hope you guys join the discussion.